Gem Tower Defense

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Peter ✦ 2026-08-02 19:30:20General
@carlhr: Thanks fixed in 1.0.22: -Wraith attacks now stop safely if round cleanup clears targets mid-attack. -Destroyed, missing, or removed targets are ignored.
CarlHR ✦ 2026-08-02 17:46:52General
Bad news.. a crash! https://imgur.com/a/cfN7I2E
tony_nguyen ✦ 2026-08-02 17:20:17General
Hi guys, what is the spell 3/3 we have when encounter each boss run?
Peter ✦ 2026-08-02 15:32:05General
@216: No gameplay changes. Version 1.0.21 improves the save/reload mechanism so progress stays more current on slower connections and completed scores submit more promptly. Sorry about that, the old anti-cheat code was still partially active saving too often. I have corrected it now.
Peter ✦ 2026-08-02 14:19:41General
@216: Your 200 level run was on version 1.0.13, the combine special was fixed in 1.0.18 & 1.0.19. I am open to clearing the Season 2 scores because of the repick changes and the combine special bug...
216 ✦ 2026-08-02 12:36:54General
I was able to combine special FA+PA from round gems with existing fD -bug or a feature? Last night i finished lvl 200 but submitting was taking forever. It got saved at 194 - finished again
WGW ✦ 2026-08-02 10:38:57General
At some point I will probably check out the new game mechanics, but for now, I'm in the midst of my first real sustainable run in classic mode since Peter fixed a whole slew of bugs, including the "combine special" bug which I used to exploit mercilessly. I had a barely functional run going without a great opal, just barely getting by due to building an insane number of Jades, then at level 218, I finally got the great opal that changes everything, going from leaking as many as 7 air enemies to at most 2. Had I got it sooner, I'd have saved a whole lot of unnecessary gold spent to buy back lives and would not have built nearly so many jades. But this run should be sustainable. Not going to get anywhere near the level 1301 high score, but should be above level 1200 in the end. I've never finished a "classic mode" run without the combine special bug, which means having to repick a *lot* more to get a perfect aquamarine for every paraiba-- and you have to build nothing but paraibas to maximize turns/levels. With the combine special bug (which is rightly corrected now), you only needed one perfect gem to build special towers with it forever. I'm at around level 300 now, with 5 million gold. But even with 4x speed (so great that this is available now-- thank you, Peter!), this is gonna take a while. . . https://imgur.com/a/C7eK8wI
CarlHR ✦ 2026-08-02 04:15:09General
@scgmeister The last part was the bug I mentioned below, it should be fixed by now. I also noticed that we cannot place some slates right next to each other; The left-top slate placement thing also happened to me, and there's no message on the console about any errors when it happens. Also, even if stated that a slate has 2 moves left, sometimes I cannot move it even if the cursor display as a green color. The only issue left is this one lost in the sea of comments: "216 ✦ 2026-08-02 00:54:30" But I will not forget
scgmeister ✦ 2026-08-02 03:17:29General
Ok, I gust managed a decent run on the season 2 and wanted to mention that first off, increasing the flying waves from 10 - 15 is a bit too punishing. Ground waves upped to 15 is fine, but for flying going from 10-12 would be plenty. I do like the extra chance feature as it seemed to help me save on money when fishing for a certain gem, plus it massively increased my chances of getting a great gem/opal (even came close to getting an uber stone a few time but still no luck there). As of right now I barely mad a dent on the level 200 boss which feels impossible to get past at the moment, especially since if I were to focus on damage dealers instead of EE after level 100, I wouldn't survive very far due to the waves of 15 flyers. Slates are an interesting concept but there doesn't seem to be much use in making more than one of each of the combined slates with maybe the exception of the ancient slat, which again has limited use due to the enemies being able to pass through them. Here couple strange things I noticed during this run. There was one instance where I attempted to make a "hold slate" directly below an "ancient slate", and when I clicked create, it instantly moved the newly created slate to the top left corner of the play field, then it wouldn't let me place it back the the original spot. I had to select a different location to place that slate. Also, I don't know if this is intended or not, but in the gem selection phase, now that you can downgrade a gem without actually selecting it and triggering the next wave, it now lets you use the combine special button (or create a slate) if you have the recipe to do so . One other strange thing I encountered was something also encountered. basically while placing gems, if you place a gem that completes a recipe from gems that had already been placed in previous levels, the combine special button will suddenly pop up. Out of curiosity, I tried pressing combine special (I wanted to combine it anyway), and instead of starting the next wave, the game had me finish placing the rest of the 5 gems then asked me to pick one of the 5. Naturally I clicked on the now combined gem (now an EG) to keep that out of the other options out of fear that if I were to select one of the other random gems, I might end up losing the EG. Now that I think about it, I had another instance where when I combined 2 gems to make a higher tier gem, the rest of the gems turns into rocks, and now you have the option to keep one of the random rocks instead of the gem you just combined.
CarlHR ✦ 2026-08-02 02:24:41General
Ok, that was fast.
Peter ✦ 2026-08-02 02:19:22General
@carlhr, version 1.0.19 prevents exactly this bug by excluding every slate and special tower from recipe ingredients
CarlHR ✦ 2026-08-02 02:06:22General
I sent an email, its better explained there. Good luck!
Peter ✦ 2026-08-02 02:05:43General
@carlhr Yes good catch, the bug was due to the slates counting as "normal gems" still. It has been fixed right now.
CarlHR ✦ 2026-08-02 01:54:32General
Yeah, the recipe list is broken. And its not the same bug as before, I just created Dark Emerald by combining Flawless Sapphire alone in one go (not even flawed topaz, or perfect emerald was present in the build set). In fact, I never even got a Perfect Emerald on this run.
CarlHR ✦ 2026-08-02 01:39:30General
@Peter, another combine bug https://imgur.com/a/another-bug-found-rqq6v19 Or.. a feature!
CarlHR ✦ 2026-08-02 01:06:06General
I'd request a feature that allows us to replace the current background image with some other image of choice; that basically solves it. Anyone can edit the maze on gimp/paint and draw their own custom grids this way. Imgur is there to share the map on the comments section so everyone else can use it.
216 ✦ 2026-08-02 00:54:30General
@ Peter some aura issues i mentioned weeks before about uranium removing armor penatly auras for short time - now there is way more gems(slates) that also cause that issue
Peter ✦ 2026-08-02 00:53:03General
@carlhr Thanks, isn't that an very old bug... I'll get it fixed. Also, I should add an optional grid for you to toggle so you don't have to use any 3rd party javascript...
CarlHR ✦ 2026-08-02 00:48:57General
@Peter... take a look at this bug https://imgur.com/a/IBDR22Y
Peter ✦ 2026-08-02 00:19:04General
@216 @carlhr Feedback heard and repick is back: Implemented Season 2 version 1.0.18. Restored Repick for exactly five untouched gems. Repick retains nothing and costs 50 × (repicks + 1) × tier. No cooldown or per-round limit. Downgrading, upgrading, combining, or committing a round gem disables Repick. Special/Slate crafting waits until all five placements are complete. Special recipes can still use stored board ingredients.
216 ✦ 2026-08-01 22:47:02General
I meant not* only then in the middle of my comment, can't edit ..if anyone even read this (sorry for such long comment)
216 ✦ 2026-08-01 22:36:24General
Repicks are a key-important element of this game - i dont like like idea of removal. It will make game way more RNG depended and frustrating sometimes. While i agree that repicks could be more expensive to increase importace of carefull placement, gold-repick management is important of element of strategy. Because we (experienced players) don't want to build dozens of Paraibas*, SYSs, Black Opals, Uraniums, Red Crystals - those gems are support/buff and we want mosty 1-2 of them (rarely few more) . And we don't want pink diamonds at all... untill preparation for boss 300 maybe. Gems viable to mass-build: - EG good, pink direct damage and armor debuff. Main late-game damage source (if no Uber stone:). - EE needed for stun, also decent damage - ABS -good damage on stunned targed (a bit weaker in s2), alternative to EG, but need some stun first - LAJ - gold... but where to spend if no picking and no leaks (well, there likely will leaks without repicks) - some of Great gems - several uraniums might be viable What comes with S2 (slates): -Ancient slate -strong stun, might replace most EEs, some damage Elder slate seems to need buff, strong early, but later - likely too weak spells/poison. Armor debuff do not stack with EG = not usefull, while EG is main gem basicly. viper, wraith are just buffs, no viable to build many So in late game many gem are not usefull to take. some gems are not even viable to downgrade: PD, FD, fR, NR, FR, fA, fAq, NAq, fE, FT, PO (very needed early - useless late game), also fO/PT if don't want uranium. When i get only those gems i really want to repick, not take a junk gem, but only then Sometimes, due to RNG i have a lot of parts of mulpitle gems. i.e 8 Perfects Emeralds, 5 flawed Topazes, 4 Perfect Amethyst, 6 flawed Diamonds, (maybe BS parts too) but RNG don't give me any FS , FA - repicking is naturally way to solve the problem. Witohut of them i predict more proble wth it Ofc, Extra Chance is a way to fight it too (for exaple chosing PS in orded to get FS) - but its just a chance - repick is a good plan B There are other situation that are frustating without repick: -missclick ruining maze - attemps to get well-placed GO - when i get a PO as first gem, then i put other gems in reserved middle area for this. But not succesful GO attems ussually should be repicked to preven blocking those placed But speaking of first 10 - 20 lvls : I dont repicks - 5 different chippeds = reset game Idea of repick cooldown: in my experience repick are needed very irreguraly. Sometimes not at all for many lvl , then several in one lvl. If bad luck, you can get same useless gems in row, right? - - - - - - - - - - - - - About combining while placing gems: with repick or no, i fell like cheating when chain-combining gems - in theory possible to make 5 specials gems in one turn. Also its possible only on gems 1-4 and just after getting them (can't go back to prevoius gem) - strange mechanic, i thought its a bug. --------------------- * in classic paraiba spam is important to save space --------------------- But i respect other's opinion - if majority of players will wants repickless S2 and some junk gems on map - ok then
CarlHR ✦ 2026-08-01 20:31:25General
On the first levels, 1-10, you don't have much gold to spare. So no Extra Chance button until you get a LAJ, or upgrade a tower so you don't die on early fliers. In this case, repick is quite useful to make sure you don't mess things up, and need to restart until you get good luck. But repick has also a good reason on late levels. At least for me: I play this game while being distracted on other tabs. Dude, I can't focus all the time. Sometimes, it happens, I misclick and place gems on wrong spots which cause my maze to break. A repick is useful to fix my own mess. Not to cheat.
muellesx ✦ 2026-08-01 20:14:54General
I think the issue Carl is pointing out is an early-game only issue. Why not consider starting season play with gem chances maxed out on day 1. Nobody likes sitting around re-rolling the first 4 levels over and over so they can get to their strategy.
muellesx ✦ 2026-08-01 20:10:12General
I disagree - I think lack of repick is maybe the most important mechanic to retain. It makes you have to think strategically about what downgrades can be done to achieve something keepable. Keeping any gem for towers beyond the necessary utilities is a last resort and one you only fall to if you fail to downgrade your way to a slate.
CarlHR ✦ 2026-08-01 19:39:25General
For me, it sucks not being able to repick on the early levels, because of low chances of getting flawed and high chances of getting chipped gems, which greatly limit our choices during that time. Why not, instead of banish this option, make a cooldown? You can repick once every, say, 10 levels. This way, no one would be able to abuse it. I think.
_G_ ✦ 2026-08-01 17:22:35General
Just lost on season 2, nothing showed up on the high scores FYI
muellesx ✦ 2026-08-01 17:20:28General
last comment: it would be really nice if we could add a note to our high score.
muellesx ✦ 2026-08-01 17:15:55General
"The Splitter (ground) On death it splits into four ground fragments that must also be defeated." Not true. I failed to defeat the spawn and the game continued.
muellesx ✦ 2026-08-01 17:00:48General
Yes, agree. I think you can lose the repick option altogether.
Peter ✦ 2026-08-01 16:55:44General
@muellesx Maybe we should get rid of repicking for Season 2? Season 2 already offers several ways to shape a build: Extra Chance, downgrading, combining, moving slates, and choosing among placed gems. Repick overlaps with those systems while letting players erase an entire unfavorable round, which reduces the importance of placement decisions and creates awkward interactions like locking a combined gem and rerolling the rest.
Peter ✦ 2026-08-01 16:51:13General
@216 Balance changes and I added "Boss Spells" to help with the bosses.
muellesx ✦ 2026-08-01 16:45:25General
Combining gems and then repicking retains the combined gem, locking it in, allowing you to repick the other 4. Is this intentional?
muellesx ✦ 2026-08-01 16:31:07General
Is there any chance that the concept of Mana could be less opaque?
CarlHR ✦ 2026-08-01 16:13:29General
If that's the case, I often use Google Drive on my office PC (windows 11 + Firefox), and its rather uncommon, doesn't happen every time; only if you let the window untouched for a while, the entire page on google sheets goes black. Refreshing the page doesn't fix it; What does fix is to shutdown and turn the PC on again. Sometimes, the windows gets restored on its own if you scroll up and down, forcing a redraw on the page. Pretty weird bug, and it never happened to me everywhere else (only on that PC). Perhaps its the same? Or just a coincidence. Most sites are bugged lol
CarlHR ✦ 2026-08-01 16:08:47General
@Kyoria what do you mean by a black box? You mean the canvas is completely black?
216 ✦ 2026-08-01 14:17:00General
Again got same game freeze, caused by Great Emerald and dying enemy Extra chance is very nice, but fells too cheap and little too strong effect Some gems will need nerfs/buffs. Also, i don't think that -10% hp will help much on The Sky Warlord - It's moving too fast(high minimum speed), is flying and stun immune - no mechanic to counter that, just pure damage need - it leaked with ~60% hp with old, crazy stacking of speed buffs(-85%) @Kyoria Recently i couldn't start any difficuly when tested in Firefox, but updating Firefox solved the problem
Kyoria ✦ 2026-08-01 13:42:34General
installed chrome as a work around for now
Kyoria ✦ 2026-08-01 13:19:20General
I'm getting a black box for classic and the seasons on firefox - anyone else? I only have the mozilla vpn (not using) and ublock (disabled) as extensions
Peter ✦ 2026-08-01 02:58:29General
@216 Update again: Version 1.0.11 gives slates their assigned elemental damage and colors, aligns Opal with Aquamarine's Water color, displays Extra Chance odds and pity, restores bounded Ancient Slate scaling, and gives Viper diminishing returns toward 50%. Ordinary enemy health now rises gradually from 1× at level 30 to 1.5× at level 50. The level 200 and 300 bosses receive a limited 10% health reduction; the level 100 Splitter is unchanged.
216 ✦ 2026-08-01 01:21:49General
It was intended to allow "combine special" during placing gem phase? it's like we can keep 2 gems. Opal damage is different than Aqua? Slates has black damage text. Ancient slate do amethyst dmg for sure Extra chance fells too cheap, as it not icrease each time used; I'm curious what is the chance of getting chosen gem, its nowhere written Ancient slate got really heavy nerf with removing lvl scaling completly + nearly stop kill scaling, (but i aggre its hard to balance it with both) Killing bosses 200 and 300 fells impossible without Uber Stone; after nerf it might be hard even with. Suggestion for viper aura: use diminishing returns, allowing get a bit over 40%. I don't like hardcaps. But Its just a sugestion :) Anyway with slate buffs wawes should have at least x1.5 more hp (starting around 30)
muellesx ✦ 2026-07-31 22:56:44General
Extra chance increases the chance of all levels for the type chosen - therefore it becomes possible to get a chipped stone. It happens a lot in fact.
Peter ✦ 2026-07-31 22:32:29General
@216 I have applied fixes for all your feedback. Please test again.
Peter ✦ 2026-07-31 21:22:25General
@wgw: Sorry about that, the rollback to Classic caused the issue. I have fixed them now: Fixed in production. WGW’s account now includes: Level 95 Survival — 72,284, “No submit score button?” (restored as score ID 34655) Level 15 Survival — 1,820, “test” (existing score ID 34652 linked to account 63)
216 ✦ 2026-07-31 20:38:23General
Yes, something is broken with classic. Opened Firefox and couldn't even start run (but update solved this problem) Nothing changed with crit texts - still memory leak, after 100 they are not displayed @muellesx: I had similar suggestion yesterday. Apparenly Peter do not have time today, have fun with game breaking Ancient Slate/Uber Stone ! Btw, Viper Slate is not stacking with BO and its capped at 40% bonus, so its useless
muellesx ✦ 2026-07-31 20:20:00General
A quality of life request for season 2: Can you grey out or otherwise subdue the slate sprites so that we can see our paths?
WGW ✦ 2026-07-31 19:58:43General
Also just tested submitting a high score for a low level run (around level 21), without clicking off the browser tab, and it doesn't appear that the score was submitted. The most recent run listed under my account is from June 15 (level 781, "WGW It's happening again. . ."), so it looks like possibly no new high scores can be recorded for classic mode.
WGW ✦ 2026-07-31 18:36:09General
I think I can say that what causes the "Submit Score" button to disappear is the browser tab LOSING FOCUS. Reproducible by surrendering a run, activating any other window/tab, and the button disappears.
WGW 2026-07-31 17:30:13General
Peter, just wanted to note a couple of things, for when you can look at them: 1) I had a lousy run which I surrendered at level 90 or so, and wasn't able to submit a high score (logged in as WGW). I tried hitting enter in the text box, but that didn't trigger a submit, and there was no button to press. I took a screenshot, posted here: https://imgur.com/DJf0Sc0 2) An old bug appears to be back in play, in that you can't type the letter "R" in the text box to submit a high score. You can paste text with an "R" in it, but I believe that otherwise "R" keystrokes are being intercepted as "Remove rock" commands. The game is super snappy now, top to bottom, and I see the critical hit animations are back. Assuming this doesn't cause a memory leak anymore, that's great. Seems like you've optimized a lot (again, I can't read javascript, so I haven't looked at the code). Thanks again for restoring the ability to add text to high scores and all the rest!
tony_nguyen ✦ 2026-07-31 08:23:25General
Very well done @Peter in Season 2, thank for keep up develop the game.
216 ✦ 2026-07-30 23:08:10General
@Peter few more game-breaking things: Two gems really require nerf. What happened? Used extra chance for PAq and.. got 3 ones =Uber Stone with s2 rules. first, while i like combine 3 rule, making Great Gems from 3 Flawless in s2, the legendary Uber Stone should be (IMO) reserved for extreme rare event of four same Perfects, 3 perfects might yeld some new, s2 - specyfic secret gem(s), weaker than Uber Stone (Or just nothing, olny Great, depends of You) Next, if someone lucky get that gem - it should be op, but its just TOO op. That what make Uber Stone game breaking is combination of several things, not just maximum damage, min/max dmg should stay. but: 1. high attack speed 2. high crit chance - 25% for x4 means more damage come from crits than regular hits* and x1.75 dmg increase in average 3. ability of getting kills We can't nerf point 3 directly, but nerfing points 1 and 2 will affect 3 #2 Second op ge.. slate actually: Ancient slate. This one just too crazy scales with kills. Hard to farm proper amount of kills, but once done its damage can excced enemy's max hp in fact, it attacks very slow, so with many enemies it likely won't solo game like Uber Stone with 1000 kills does Was fun too see those 2 op gems race for kills - - - - - - - - - - - - - - - - - - - - - - - - - - - *that doesn't mean anything serious actually, a gem with 50% for x1.01 dmg would do more total dmg form crits too
Stych9ines ✦ 2026-07-30 21:08:13General
i've been in hospital for a bit, so i've a lot to catch up on hahah. very excited to test out the new updates and see what's going on
CarlHR ✦ 2026-07-30 19:29:49General
@216 ah true, its written in season 2 details
216 ✦ 2026-07-30 19:12:30General
@CarlHR: Think again about what that % means... 33.75% is correct which means an EE can have 236.25 cd with all buffs -85% was insanely op - last night got buffs and 15 flying enemies were hardly passing c3. lvl 200 boss was impossible to beat anyway xd @JonathanA: In practice reset at lvl 1 is like a repick...the olny frustrating this is reset lag in seasons, so i dont mind if there was an option to force malachite or other gem. But controversial may be option to force normal gem, which with aided start is impossible( but not in s2) About your new comment question: slates are ghostly - but when you create slate , 4 other gems turns into rock, when creating slate form 2 slates, no rock magically appear( it would block path - you can have slate that looks like blocking path)
JonathanA ✦ 2026-07-30 19:01:39General
When creating slate, a rock should be left also so as not to break the maze, right? Appreciate the detailed testing and feedback, 216.
JonathanA ✦ 2026-07-30 18:27:00General
I forgot I had an idea in mind. Allow infinite repicking level 1. Or simply select what you want as starting gem. I know sounds like cheating but, can be useful if you want a special strategy. I guess it's only useful for my fD strategy so it doesn't have broader appeal but i leave it here anyway. I know I already said it at some point but again, the option to repick without new placement would be useful.
CarlHR ✦ 2026-07-30 18:24:27General
41.25%.. I typed so many times on console I confused the results. But it should be this.
CarlHR ✦ 2026-07-30 18:22:14General
@Peter not sure I follow this math Speed channels stack multiplicatively: 25% + 50% + 10% leaves 33.75% cooldown s = 25% s += s * 50% s += s * 10% -> 38.75% ??
JonathanA ✦ 2026-07-30 18:19:50General
I understand the dissatisfaction from the seasoned veterans, even though I'm not one of them. At the same time I think some disruption is inevitable when making changes that have been requested by [same or different people idk but probably doesn't matter]. Personally I'm really happy with the evolution of the game, but I don't disagree that keeping the old game intact would've been better for some people. Personal high score message is a good feature while I do prefer how it is now that it's automatic. Again, I'm not a hardcore fan here, I'm just casually enjoying, so I respect those people more than my own opinion. I think we are many who appreciate the development and existence of this whole game/website/community, that can never be stated enough. Pretty cool that such a simple game is going through the experience of needing several versions, similar to WoW even. I think it makes sense, maybe not a necessity but a useful approach, I'm considering doing the same with the game i'm working on. ISPRAKATAK: bro, chill haha.
LongTimeFan 2026-07-30 17:39:29General
is there a discord server for this?
216 ✦ 2026-07-30 15:52:47General
Thanks for clarifing that, i haven't played WC3. I suggest changing color/opacity of slates to make them looks more "ghostly" - it might help to see ground path. Issues with new functions: - move slate: no previev position - extra chance: used for PE, got few chipped emeralds instead.. (ofc maxed chances, should be 0% chipped) Also, something was wrong with viper aura+ (M)BO aura, will do more testing later. (mostly) cosmetic issues/request: - please change damage text color of gems that do "elemental" damage (shouldn't it be for all special gems too?) , like it was in flash version - to indicate that color of damage actually matters. I clearly remeber that Malachite had green text "6.0-6.0" and it was affected by green damage modifiers -Displayed minimum damage is 1 (base) less than actual - i.e. Malachite is not 5.0-6.0, its just 6 as in example above. But again, its just a display issue, not actual 1 less damage - In 2021 Red Crystal got buffed to 5/6/7 , but descryption still states 4/5/6
Peter ✦ 2026-07-30 14:15:19General
@216: Thanks for the testing feedback. Slates do not act as walls, that was in the original design of Gem Tower Defense from Warcraft 3 I have made the following changes: 1. Separate “Make Slate” and “Combine Special” actions. 2. Move Slate and Extra Chance controls are now visible and correctly positioned. 3. Speed channels stack multiplicatively: 25% + 50% + 10% leaves 33.75% cooldown. 4. Wraith displays both its 100-range slow aura and 171-range Boost aura. 5. Season 2 rules document ghostly Slate pathing and the updated mechanics.
216 ✦ 2026-07-30 13:31:11General
@Peter still i didnt get anwser for some fundamental questions: -are slated INTENDED to be "ghostly" - ground units are passing trough them - no info in s2 rules about that -where is button for move slate (extra chance also)? - it is really INTENDED to stack GO, wraith slate boost and GAq to -85% (!!) base cooldown (instead of 0.5 x 0.75 x 0.9 for example)? other(also mentioned before) issues, but not as crittical: - i mentioned before - wraith (boost) aura range not displayed correcly - just realized it has TWO auras and olny one is displayed - i got i.e. NO, NE, fS, fT, 5th no matter. I want to "combine special" 1-hit Jade, in place of NE, but instead i get slate
WGW ✦ 2026-07-30 06:13:07General
Yes, Peter, if you can associate the old scores with my account, that would be great! Please, and thank you. :)
Peter ✦ 2026-07-30 06:00:10General
@WGW Yes my apologies for making too many changes in a short period, I understand the value of having stable game. I've added the Seasons button on the tab at the top. The main default game will be "Classic". Also, I can assign your old scores to your account if you would like.
WGW ✦ 2026-07-30 05:45:02General
Oh-- never mind on the high score text ask, which I see now is already implemented! Thanks again!
WGW ✦ 2026-07-30 05:44:19General
Thank you, Peter, sincerely. As always, I understand and appreciate that this is your game, 100%, to do with what you decide! I would still like to ask, now that we have "Classic" as its own "mode", that we have a separate field for high score text. I understand and appreciate the need for account verification, and it's great that you've added this, truly. But adding a separate column for character-limited, tag-stripped text should be, I think, easy to implement without opening the site up to easy attack, or turning the high scroe list into a series of generic name entries. :) The new game mode is obviously being embraced with enthusiasm by many folks-- but some of us would really like, if possible, some of your continued attention also paid to the original game's stability and balance in "normal" mode, and even maybe some back and forth on how to accomplish that. Thank again for listening, sincerely!
Peter ✦ 2026-07-30 05:14:48General
@216 I have taken all your feedback into account for today's changes. The only change that haven't made is the difficult of the early levels.
Kyoria ✦ 2026-07-29 23:35:08General
actually scratch that - just started a new game and couldn't combine a bloodstar without triggering an error midwave
Kyoria ✦ 2026-07-29 22:51:14General
an update to my comment - I can upgrade a gem during a wave but not upgrade changes or buy a life.
ISPRAKATAK ✦ 2026-07-29 22:38:39General
How the hell people have a lot of gold in lower levels but still managed to lose? like wtf man how stupid are you?
Kyoria ✦ 2026-07-29 22:36:21General
I seem to be having a problem where if I upgrade gems or buy a life while a wave is happening, my game gets stuck in a reload loop. Doing Season 1 - have restarted a ton of games now. Does this run better in chrome vs firefox?
216 ✦ 2026-07-29 21:35:34General
Game freeze - error (likely) related to GE poison and dying enemy That blocking actions during wawe is really, really frustrating: - why i can't save my time by clearing map form unwanted rocks before wawe ends? - why i must wait for next lvl after getting 3 rd part of special gem to combine them ( then often i forgot and need wait again..) - if someone forget to buy lives and start wawe that would leak (even with milions of gold) - upss - sometimes i click keep before...that's mean instead downgrade (habit) - upss - more... more important issues: - possible to combine special during placing gems phase (only just after gem 1-4),consuming 2 gems on board, then keep other gem - new special gem turns into rock - "Place Gem" do not appear untill click rock/gem (too frustrating to be minor) - with power of slates game fells too easy (for first 60 lvls at least) Need way more testing/balancing..
Peter 2026-07-29 15:33:56General
@216 I have made changes due to your feedback and relaxed the anti-cheating system to stop preventing players from actually playing.
216 ✦ 2026-07-29 14:04:31General
managed to test s2 untill lvl 45, when cliked "forge" which caused "run continued in another tab" bug other issues: - being not able to remove rock during (also combine special) decrease comfort of gameplay much, also we must wait 1 wawe to combine special - downgrade mechanic(without istant keep) allow easier 1-hit combinations - fun, but intentional? too easy to make slates i think - need separate button for combine special and make slate - wanted to make jade(after downgrading flawless gem had all parts) , got slate. - wraith slate aura range not displayed correctly - substractive form of stacking too op; PO +slate give -60% cd, i was expecting 0.65 x 0.75 .Do GO + slate + GAq give -85% ?! - slates help early game much, maybe need little stronger wawes - how do i move slate? - are slates intended to be "ghosty" - ground untits are passing throgh them so they prevent to make maze
216 ✦ 2026-07-29 12:47:22General
Found a way to get past lvl 2 bug: it occurs olny when action is taken before 1st gem placed - so i must place 1st gem before upgrade malachite/gem chances and i can continue. Downgrade problem: got 3 chipped diamonds(=normal in s2) - how i downgrade it to flawed ?
216 ✦ 2026-07-29 11:01:54General
"gem placement could not be commited" - is forcing me to reload at lvl 2 and start again - looks like save no works But lvl 1 is enough to make sure that weakness no work too - is olny for Great gems? that doesn't make sense
Peter ✦ 2026-07-29 03:42:17General
@muellesx I have removed the anti-cheat from Classic and Season 2 has multiple fixes applied to it.
Peter ✦ 2026-07-29 02:24:45General
* Every signed-in player now sees the Pre-Season Testing checkbox on their own profile. * Opting in unlocks Season 2’s pre-launch page and server-side gameplay endpoints.
muellesx ✦ 2026-07-29 02:11:04General
the anti-cheat measures are not worth it. I don't care if someone wants to waste their time repicking gems for days just to get an easily identifiable fake score. In the meantime, I've had to reload the game once per level, and the whole game is stuttery and less enjoyable to play. My two cents.
216 ✦ 2026-07-28 22:12:44General
Yes, i can test it (some other likely want too) - i don't care about sumbiting scores before mode is balanced
_G_ ✦ 2026-07-28 22:08:34General
@Peter no worries, I didn't get a Great Opal until well into the 300s, so I was not on track to get the top score
Peter ✦ 2026-07-28 22:00:09General
@216 True going from 10 to 20 is too large of a jump. I've reduced it to 5. Do you want to test Season 2 first but high scores will not be saved until Aug 1st?
216 ✦ 2026-07-28 21:09:02General
Really much changes for S2, many promising ideas. But some are controversial: - instant jump form 10 to 20 enemies in lvl 101? not sure how strong Slates are but i predict some problems here... - Jades stops gold production *practically* at all at 201? - no buying lives during wawe? Also since when crash issue is fixed? my recent lvl 500 run had like 700 MB leaked memory
Peter ✦ 2026-07-28 19:26:32General
@_g_ Sorry I assume you were playing Classic?
_G_ ✦ 2026-07-28 19:17:50General
The new update just killed my current run, oh well.
216 ✦ 2026-07-28 18:31:12General
"I will restore the Classic to be exactly like how it was a few weeks back" - I think we need more specyfic disscusion how classic should be. It far from flash version atm. At least weakness definitelly should work i guess?
_G_ ✦ 2026-07-28 17:34:57General
I'm also bummed out that the historic high scores have been removed. I appreciate you restoring the classic version though @Peter! I noticed the reload tab issue I was running into before has been fixed, thank you for that!
Peter ✦ 2026-07-28 17:12:45General
@wgw @216 Yes in hindsight I should have just left Classic untouched and incorporate the changes to a new game mode.
Peter ✦ 2026-07-28 17:08:18General
@carlhr Sorry there have been major changes, I just didn't want to leak too much information on how the anti-exploit mechanics works. @216 @wgw I will restore the Classic to be exactly like how it was a few weeks back but with the crash fix and I will remove the save / reload from classic as it introduces all the exploits but keep the x2 x4 speed up and I will add back the link to Classic Historic Scores.
CarlHR ✦ 2026-07-28 17:00:25General
But, as a player "[...] I don't think it's right that players are being used as beta/QA dev testers with no information about changes until they start a run [...]", I don't really care about this. We're not giving away our information, nor any sort of data. Unless this guy is using us to train some AI or mine bitcoin as we play, I don't think that's bad. It's sort of fun/challenging to play a game I don't know what to expect.
CarlHR ✦ 2026-07-28 16:51:37General
If it was not for you guys actively commenting, I'd doubt that's true.
CarlHR ✦ 2026-07-28 16:50:14General
@WGW right? Old comments have been removed; Old scores... also removed. But the home page proudly states "Welcome to Gem Tower Defense, up and running for 19 years".
216 ✦ 2026-07-28 15:16:51General
@WGW: agree with most things - we should be able to submit score with comment text - link to historic/fake scores is gone (typing in url works, though) - no info about S1 rules - was very confusing at start what is relic for But in classic modes there are no new mechanics (besides lvl 250/500 bosses, just -10 lives in classic mode) And your legendary lvl 195 scores with texts were definitelly most motivating to keep trying on 196+ score in flash version!
WGW ✦ 2026-07-28 14:24:35General
Done with this game. I don't think it's right that players are being used as beta/QA dev testers with no information about changes until they start a run. I don't like that high score text is limited to your account name. Probably 75% of the fun of this game for me was coming up with text for the high score list. And I don't like that all the historic high scores have been wiped from the site, as if 15+ years of history never happened. I don't understand any of the new game mechanics, none of which appeal to me, and which may be different every day you start a new run. I'm glad there's still an active core of players and people commenting. I'm done. Cheers all. It was fun. Ish.
216 ✦ 2026-07-28 01:44:07General
I think @G is right with bug- no new lvl 500 classic scores since week Noticed that placing gem now shows it instantly - this improved quality of gamplay, lives weren't lagging actually. Occasionally lag is bigger, though (might be internet issues). A simple semi-solution would be option to start game without saving (like playing as guest) then turn on saving at chosen moment
Peter ✦ 2026-07-28 00:42:08General
@216 I made a change to avoid saving when removing rocks and buying lives, which should help with the lag you're experiencing. The Season 2 changes are very large, so I agree that the first week should just be testing.
_G_ ✦ 2026-07-27 23:35:58General
Ever since I hit level 500 on survival classic mode, I've been getting the "This run continued in another tab / Save revision changed before the high score could be recorded / No further actions will be accepted in this tab." message at the end of each level even though I only have one tab open. It's allowing me to progress one level at a time but then forces a reload at the end of each level. I'm worried that my score won't be recorded and I'm wasting my time by continuing to play this run.
216 ✦ 2026-07-27 02:13:53General
There is a lag every action - sometimes its frustrating, especially you can't see the new gem while waiting. We will able to submit S2 scores right after it start? Likely some test phase with reseting scores will be needed. ------------------------------ I finished another very well-started run. GO in lvl 39 from 4 FO (thanks for fixing 4-combine bug) and first EG was already in lvl 14 or 15, then more good luck with PAs/PEs - 0 leaks untill 64. Lost 3 points due to stupid mistakes on ground lvls, but still very few total leaks
Shadow0fSouls ✦ 2026-07-24 21:59:20General
After some testing, I believe it to be my browser. Thanks though!