Comments
CarlHR ✦![]() 2026-07-18 23:37:19General |
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@Stych9ines out of curiosity, what's the link for the archives to play the old version? It exists now? Afaik, this site's link in the archives was taken down months ago...
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| Stych9ines ✦ 2026-07-18 22:14:21General |
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@216 that just happened to me, GO level 19. insane luck on 4 square opals... then i realised the tab i had open was internet archive and the 2007 version not survival S1. dammit.
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tony_nguyen ✦![]() ![]() 2026-07-18 20:54:19General |
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Hi there, i am login through gmail, how could i have the badge?
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NightowlRx ✦![]() 2026-07-18 09:07:13General |
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https://imgur.com/a/8he69jE
I used an old layout from when I was trying to maximize space. I could probably come up with something better but I'm still not sure it would be enough to beat the wave 500 boss.
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NightowlRx ✦![]() 2026-07-18 07:50:00General |
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Got the boss at wave 500 to about 50%. I'll post a screenshot of my maze when I'm home from work. Thank you Peter for updating the game, its been a blast. The 4x speed and the saving game are amazing updates.
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216 ✦![]() ![]() ![]() 2026-07-18 02:05:42General |
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GO in lvl 23... then i realized it's regular survival. Reached lvl 80 without buying lives, 14 total leaks before 100 (+8 in 100 ofc ). It would be very good lvl 500 s1 score with so few leaks (likely i would get ~20 more in 104-196, then 8,9,9 in 200,300,400)
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216 ✦![]() ![]() ![]() 2026-07-17 14:58:39General |
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About boss 500 - got very suprised that @CarlHR took 48% hp ,similary to my attempt, but i had like 60 EGs - i was much more damage focued
Might be because boss 500 has defensive mechanic(saw in code) and was bad synchronized with my towers
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216 ✦![]() ![]() ![]() 2026-07-17 14:46:09General |
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Extra enemies are solving both problems... in theory at least (I had that idea years before as well)
BUT still i fell keeping just 1 life cost for every leak is not good idea.
why?
-the amound of extra enemies needed to end game will be quite high, it may double time of dealing with ground
-saving lives in early lvl (like 44) and getting very early GO will be crittically important
Let say someone is in lvl 304 and there is 20 enemies while average 12 flyers are killed. Because run wasn't focused full on jades gold generation allows to buy about 5 lives every 4 wawes.
losing 3 more lives that is possible to buy, so run is going definitelly to end, but when?
-if there is olny 20 lives remaining the game over is ~328
-if gold for next 100 lives game goes past 400
-if gold for next 200 lives game may go past 500 (depends how many enemies will be in later lvls)
So getting good,lucky start and early GO and accumulating lives(gold for total lives) would be even more essential than we would want to.
if lives cost per leak were 2 at lvl 201+ then still worth to save lifes early , but less overpowered ,since 2 early leaks = 1 late game leak.
Also if 2(or more) lives cost the amount of extra enemies can be significanly less. i think we prefer ~15 per wawe than 20-30
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CarlHR ✦![]() 2026-07-17 14:19:00General |
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How beatable are we talking about? https://imgur.com/a/AdaamoW
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Peter ✦ 2026-07-17 13:22:26General |
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@carlhr All good suggestions, for Season 2 I will incorporate some of your ideas.
Now, if everyone is stuck on the Level 500 boss we can shorten the Season 1 to say Aug 1st...
In theory the level 500 boss should be beatable...
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CarlHR ✦![]() 2026-07-17 01:42:56General |
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@Peter @216 @<anyone else interested>
About 216's comment below key: "2026-07-14 15:43:23", on problems #1 and #2
One way to "fix" that, is to increase the enemy count every X waves.
This way, even if you have lots of EEs, they won't be able to keep track of 20 or 30 enemies all at once. At some point, there'll be leaks even on higher levels. The game only feels easier because you have more EEs than enemies on the map at some point.
I imagine its quite impossible to beat this game without stun, using just gold generation, although LAJ do have stun.
And, as you can increase your max health up to 50, the game can safely spawn up to 50 enemies at once, and the player won't lose if it kills just one of them, during a stun immunity wave, for example.
This also solves the problem of having too much gold. You'll be forced to expend gold on heals more often at higher levels.
Of course, it needs testing. Don't just drop this bomb over us lol.
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CarlHR ✦![]() 2026-07-16 23:13:35General |
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I was able to take 48% of the boss health. But it was fun :)
Before: https://imgur.com/a/j8nHtsf
After: https://imgur.com/a/3S0NvtV
Thanks @Peter for keeping the save/load feature, it took me 3 days to achieve this; I wouldn't be able to otherwise
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216 ✦![]() ![]() ![]() 2026-07-16 21:38:14General |
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"few days ago" - it was exacly 2 months ago... Since that time i cleared wawe 44 several times, but that is not the point.
Need to get those charges after lvl 200, when there is 20-30 EEs to stun those flyers. first 40 lvls and rest ground lvls give 197 charges, so need at least 3 full clear air. Need to repick a lot, get PE whenever possible.
Without GO its hard.
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CarlHR ✦![]() 2026-07-16 16:09:12General |
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I asked something similar a few days ago, search for "CarlHR 2026-05-16 19:19:59" on this page.
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Kotik ✦![]() 2026-07-16 15:54:25General |
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It's impossible to complete wave 44 without lives. How do I get 200 relics before the boss?
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216 ✦![]() ![]() ![]() 2026-07-16 12:31:44General |
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@Peter Badge is bad idea for unlocking seasons (takes long to get and how to get ot after season end). Just dont't like the spam of lvl 10-20 scores in s1 list.
Maybe issue is auto-sumbit score on lose, but i think if someone can't beat extreme/ have no survial experience - shouldn't try seasons (actually practicing in s1 is same as practicing in survival, not sure about future seasons)
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Peter ✦ 2026-07-16 05:39:16General |
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@216: Let's fix that for Season 2.
Sure getting the "S1 Contender" badge can be the unlocking mechanism for Season 2 but then they would no longer be season and more like a different type of level.
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216 ✦![]() ![]() ![]() 2026-07-16 00:55:48General |
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Yes, many Great gems are useless (ok, GE has 1 advantage - very long slow duration), jade slow to min. speed. Great gems ranking from worst to best:
GD - do not hit flyers and weak (was fun with x5 crit in flash at least...)
GR - totally trash (also nerfed)
GS- low dps and steals kills. Range make it little usefull for boss.
GE - in specyfic positions can slow well. Generally good... for downgrade and make EE
GT - do something, but BS generally better for aoe. Missing the x1.2 for yellow vs amethyst weakness
GA- cant hit ground but stronger than EG for flyers and high range
GAq - very low range, but if well placed.. since cd was changed 500->350 it outdamage strong gems like EG and ABS with 1 flamestrike active significantly. In flash it was maybe ok, but definitelly not Great
GO- *no comment needed* (usless map covered with it then it drop below GS)
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CarlHR ✦![]() 2026-07-16 00:03:36General |
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Wow passed the 250 boss by sheer luck, got the relic armed right on that wave. I have no hopes of beating wave 500 though.
This is me now:
https://imgur.com/a/wYVUmEh
@216 so GE is useless? I had luck to place it once, weeks ago, and I thought it was slowing enemies more than SYS + LAJ combined. Of course, that was seeing just the enemies walking on the map, visually; I didn't bother to check their speed stats.
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216 ✦![]() ![]() ![]() 2026-07-15 23:48:56General |
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@CarlHR: that 3 lowest EEs do not range flyers, when they passing c2-c3 - they would do excellent job if they were 0.5 gem higher.
Why want GE slow, while other gems slow to minimum speed?
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CarlHR ✦![]() 2026-07-15 23:02:38General |
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I'm feeling lucky with this run: got a GO early though its a little to the side; and a GS on the center of the map. Still attempting to get a GE for 75% slow.
https://imgur.com/a/LZKivAV
I got this map from someone in the comments area a few months ago, but I don't remember from whom. This map is amazing.
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| Wrenky ✦ 2026-07-15 22:47:45General |
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I just played thorugh 130 levels before finding the 4x speedup button :sob:
Thanks peter for improving and maintaining this excellent game!
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CarlHR ✦![]() 2026-07-15 21:29:47General |
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Oh I commented from my phone, which I wasn't logged in haha, but that's really me.
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| CarlHR 2026-07-15 19:18:04General |
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I wouldn't mind an option to upgrade a gem already on the map for 1bi gold or more.
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NightowlRx ✦![]() 2026-07-15 19:12:46General |
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I feel like if you don't get a great opal by wave 100 you might as well reset. I've been fishing for an early one for a little bit, hopefully I get lucky soon
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216 ✦![]() ![]() ![]() 2026-07-14 22:15:41General |
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@Kotic 200/200 helps with lvl 250.
Looking at s1 scores i fell like there should be some unlocking requiment, for future seasons (maybe beat first 40 lvls without leaks/reach 201)
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Kotik ✦![]() 2026-07-14 21:39:17General |
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What are these relics for?
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216 ✦![]() ![]() ![]() 2026-07-14 15:43:23General |
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@Peter Due to general balance issues, is hard to give a specyfic season suggestion (maybe i would suggest some challenging ground wawes).
By "SURVIVAL" diffuculty i assume game gets gradually harder and harder - meaning loss is inevitable, but by playing better it happens at higher lvl.
GTD never was like that.
Problem #1
- around lvl 120-250 (depends of many things) game stops getting harder and starts to getting easier
- eventually leaks stops at all if enough well placed EEs (besides stun immune air lvls like 300)
Problem #2
-the highest gold generation stategies allows to buy 7-8 lives every 4 lvls (starting from ~50) constanly. since every leak takes just 1 life , the game actually require to kill only 3 flyers and grounds (if too much jades and too low damage possible to leak ground actually)
Those 2 balance problems separately(!) makes that only limiting factor is space for gems( if playing well enough ofc)
However, some ppl like @WGW like playing untill the end of space, that's why i suggested other survival difficulty (not seasonal, suggested it much before s1)
Btw, there are other balance(and not only) issues - i.e. some Great gems sucks
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Peter ✦ 2026-07-14 13:55:50General |
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@JonathanA: If you get the warning about reducing to 2x speed, it means your computer is having a difficult time keeping the game running smoothly at a higher speed.
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JonathanA ✦ 2026-07-14 12:40:46General |
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Ooh, slates! Daym! Now we cooking! Exciting times for Gem TD. I'm excited to see what y'all gonna bring to the future of Gem TD. I will reiterate a previous suggestion of mine, adding a damage meter, to see which towers do most damage. I find myself using that a lot in You TD. Most useful is recent damage, only considers for example the previous level.
Btw yesterday I was frequently getting the warning message "reducing to x2 speed to keep gamplay accurate", I wonder what causes that and if it's normal. Usually I don't get it though.
216, thanks for the comment! Yes, it usually ends up somewhere there and I find it does the job, just misses a few EEs, but you're right, better to reserve a spot. Your comment reminds me, about damage types, it's not really well specified in the game, maybe that can be added in future seasons.
I should've selected the EG before the screenshot but I think it has somewhere between level 20 and 30 at this stage. It quickly gets to level 10 already at level (wave) 20-30. I got the perfect start, level 1 fD, level 2 fA. level 3 and 4 doesn't really matter. Then you want a normal amethyst before level 8 and after that try to get red crystal. I got quite a few leaks the early air levels but then it stabilized. I sometimes roll malachite or silver or even star ruby to deal with early levels if I dont get fD right away.
As always, thanks King Peter for doing a splendid job with this game, especially lately.
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Peter ✦ 2026-07-14 03:39:32General |
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@216 Thinking past Season 1, I wanted to keep the changes simple for Season 1 as it is a test of the concept.
Moving on to Season 2, I am seriously considering adding Slates if you remember those from the original Gem TD.
What else would you recommend adding?
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216 ✦![]() ![]() ![]() 2026-07-14 01:58:48General |
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@JonathanA: GO looks like a little missplaced - good idea is to keep 4 good positions free for it.
But respect for fD start strategy, i remeber it took me many resets to do it well. I wonder how many kills your main EG has.
Malachite is strong gem though, espec in JS version with 350 cd and no green weakness modifiers (yet?)
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| Aimsbond007 ✦ 2026-07-14 00:28:57General |
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Also, thanks to the person running this page. The game is awesome
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| Aimsbond007 ✦ 2026-07-14 00:18:47General |
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I hit 2.9M and couldn't end the game because I ran out of space and didn't have any blocks to remove. What is that about?
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JonathanA ✦ 2026-07-14 00:17:34General |
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Sweet, Peter!
I just passed level 180 with zero leaks, I think that's the first time I got zero air leaks. God Bless Great Opal. I suppose it gets easier at these later levels though since you stack up so many EEs...
https://ibb.co/q3HQvbmP
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Peter ✦ 2026-07-13 06:14:45General |
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@jonathanA Added it today.
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JonathanA ✦ 2026-07-12 14:52:47General |
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Did anything ever come out of the surrender/forfeit (in order to submit score) suggestion, is there a plan to add it?
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Peter ✦ 2026-07-12 05:16:40General |
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Yes Relic is 200 not 100 anymore. So I had to disqualify 12 scores for Season 1.
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216 ✦![]() ![]() ![]() 2026-07-11 22:22:52General |
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Strange, relic was 200 since begining? Peter increased from 100 and removed some scores.
Actually removing (and even submitting) scores that were below lvl 250 didnt make much sense since no rules difference in first 249 lvls
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scgmeister ✦![]() 2026-07-11 21:36:11General |
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huh, ok. For some reason, it but me in the normal live scores section instead of the season 1 scores section even though I was playing season 1 as you can see in the screenshot I shared.
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scgmeister ✦![]() 2026-07-11 21:31:10General |
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I lost to the level 500 boss, only took out about a third of the bosses health. However, my score did not show up on the season 1 score page (would have been second place after 216), and I see no option to submit my score even though I am logged in. Am I missing something? https://imgur.com/a/c34X7sR
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216 ✦![]() ![]() ![]() 2026-07-10 23:12:22General |
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Bosses takes way more than 50 lives, so no.
500 boss leaked with half hp -less than expected, but still i don't think there is a practical way to kill it. However some theoretical ways are - if no maze for more good spots for EGs + GAs (with crazy luck of getting many of them) then... still doubt, need to make some calculations, might be possible with many GAs with many kills on them (they have 4x less potential kills than other gems).
But if luck enough for Uber Stone (also must be placed early enough to grow in power) - it would destroy that boss
The 251-499 phase was quite boring for me, run was very stable - olny 1 regular air leak past 200, in 380 ( maybe i was too much sure my 30 EEs is doing well enough). Got some ground leaks by mistake of removing rock, no leaks in 350/450
But without a GO it would be challengling to get past 250.
I think is generally good idea to add in high scores info (besides time, gold , ...) if run had any GO and if so, then maybe when(at which lvl) first was created.
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scgmeister ✦![]() 2026-07-10 16:10:01General |
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Welp, just leaked one flyer at level 256 putting me back at 50 lives, but that kind of makes me curios. Does getting full 200 relics grant 1 life letting us get more than 50 lives, and does letting a boss leak cause you to lose 50 lives leaving you with 1 life left if we somehow managed to keep 51 lives up to level 500, or do you lose all lives regardless of total lives if the boss leaks through? Very interesting.
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scgmeister ✦![]() 2026-07-10 15:58:39General |
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How nice, I just barely managed to squeak past level 250 in season 1 without a leak, and was surprised to see I somehow now have 51 lives. https://imgur.com/a/nsyb8WE
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NightowlRx ✦![]() 2026-07-10 13:52:13General |
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omg just found out about the updates and seasons. Looking forward to playing some more :)
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| RGEN 2026-07-09 17:33:44General |
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Always lose at 49 lol! Love this game!
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| Stych9ines ✦ 2026-07-09 15:37:55General |
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oh wait nevermind it submitted automatically in the live scores, that's neat
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| Stych9ines ✦ 2026-07-09 15:36:46General |
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scgmeister ohhh fair, do i just have to reset the run then? i can't submit it?
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Peter ✦ 2026-07-09 13:36:27General |
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@216 I made a change to the new relic system right after the season started. The relic buff requires 200 charges now and to make it fair I had to remove 12 high scores that had the 100 charges.
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216 ✦![]() ![]() ![]() 2026-07-09 13:33:03General |
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@ Peter Thanks for explaination, i killed boss 250 ( at least partially...), so i didn't know.
That means lvl 500 will be effective game-ender (Uber Stone might make it possibe?).
I like that lvl 500 score is about the least total leaks (single points, but still) - will try to get a good score (but need luck with early Great Opal)
However, charging relic 100/100 seems trivial now - there is 187 ground wawes in first 249 lvls (also first 10 flying wawes rather do not leak without mistakes)
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scgmeister ✦![]() 2026-07-09 12:36:23General |
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@stych Ya, once you run out of space, that's game over. In order to reach higher levels, you have to think carefully about what sections of the maze you want the gems on, and what sections of the maze you want to leave as rocks for the purpose of later shortening the length of the maze in order to maximize space. Also, once we have a stable run, the next thing to do would be to focus on paraibas as those take 4 levels to upgrade a gem instead of 3, which also allows for higher levels.
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| Stych9ines ✦ 2026-07-09 10:41:21General |
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again sorry for commenting repeatedly, but what do i even do here? i literally can't place the last gem, which means i'm stuck here? is this run just a bust at this point? is there a way to force the round to end?
https://ibb.co/CpFpmrm7
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| Stych9ines ✦ 2026-07-09 08:41:35General |
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ok so sorry for double posting but i'm not really sure on how the level 500 boss is beatable. it's got such high health, can't be stunned, and ignores mazes. i think someone finding a way to not only get to that thing but beat it is going to be an achievement.
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| Stych9ines ✦ 2026-07-09 07:30:36General |
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https://ibb.co/F4vRHxk5
i'm currently at this point of my run (normal not S1), i've never got this far. i'm going to tank the lvl 500 boss easily, but what happens in this game when i run out of space? it's going to happen very soon. does the game just continue running without me placing gems? do i lose? do i have to get rid of gems i've placed somehow? i'm not sure.
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Peter ✦ 2026-07-09 05:11:33General |
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@216 Season 1 has different rules than the regular game. The bosses must be killed...
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216 ✦![]() ![]() ![]() 2026-07-09 02:37:17General |
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Was really excited by new difficuly button/countdown, but... the olny difference in S1 is easier 250 boss(?)
I mentioned before that boss is very hard to KILL - but what is 10 lives cost in this game?
Look at Hutchins's run - 2.4 bilion gold at lvl 973. Its enough to buy around 1930 lives total. There are 233 "fast" flying wawes (in lvls 44-972) so average air leak of 8.2 might be allowed*
Surely there must be aburd amount of Jades, also he said about no paraiba - slower killing grounds=more gold. But total lives cost scales with ~x^3 of lives (8x less gold means olny 2x less lives) - reasonable amount of Jades allows to buy hundreds of lives.
-Around lvl 250 amount of gold is not such crazy, but saving for 10 lives is rather no problem
-Around lvl 500 ... even if it was 49 lives it shouldn't be a problem
Boss 500 is impossible to kill, unless something got changed ( even with S1 thing) - its hard to kill one stun-immune flyer at 500
- The game is still more about making gold for lives rather than preventing air leaks as much as possible (ground normally doesn't leak*)
- Runs stabilize around 200-300. With enough EEs possible to kill all flyers, but ~1 air leak can be ingored completly
- The olny limiting factor is space for gems
Unless i'm missing sometihng the S1 leaderboard will looks similar to regular leaderboard - can't see reason to any strategy difference.
Regardless of balance issues i appreciate very active development!
--------------------------------------------
* in very long runs some ground leaks also happens - in stun-immune lvls such as 550 or near the end of space when maze needs to be shortened drastically
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| Stych9ines ✦ 2026-07-08 21:21:55General |
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oh that's interesting, i might have to open a new tab to play Season 1 ngl, my current playthrough is at time 115976 (i am nawt a speedrunner)
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Peter ✦ 2026-07-08 17:53:52General |
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Added the optional Season 1 game mode, seasons will be where we can test out new game mechanics without affected the more stable non-Seasons game mode.
Also, I added Badges for winner of Season 1 and the participants to reach high levels.
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scgmeister ✦![]() 2026-07-07 18:30:28General |
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I just past level 500 and was surprised to see a level 500 boss instead of the normal wave of flyers. Needless to say I think it still had a good 95% of its health when it leaked through. Interestingly, the game seems to be saving my score as if I was still using 0.9.7, (same version as when I started this run) so I'm not sure if I'll continue this run much longer. Also the season 1 countdown intrigues me.
That reminds me. I tried playing this game on my mobile a couple time but found it very difficult to place the gems accurately. It would more often than not be placed 1 spot off from where I actually want to place it without giving me any options to be able to move it to where I wanted it once it's down, effectively making the mobile version unplayable for me. Sure, you can drag the gem around with your finger before it gets placed, but the finger completely covers the gem making it impossible to accurately predict where the gem will be placed, and once it's down, there's no way to move that gem to fix any misplaced gem. I would love to see an option to be able to manually move a gem around slightly (max 2 spots from initial placement) after the initial placement using arrows, and before the gem selection which would then lock them in place. At lest for the mobile version if you want that version more playable.
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Hutchins ✦ 2026-07-07 14:26:48General |
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Only because I'm going to have over 2billion gold, can we get the ability to sort the high scores by the different columns? Or maybe display the gold in a right justified column with fixed width. I need to be able to see that I have way too much gold!
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216 ✦![]() ![]() ![]() 2026-07-07 14:14:59General |
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Today it seems to be fixed. Meanwhile did failed attempt to kill lvl 250 boss, in Firefox (less than 0.5% hp left) . Finally got a GO around lvl 50, slightly missplaced though. Almost broke my lvl 100 time record (~4200).
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| Stych9ines ✦ 2026-07-07 09:39:16General |
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oh that's a pretty fun bug, never seen a website think a pc is a phone before hahah. did you find a fix?
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CarlHR ✦![]() 2026-07-06 20:54:19General |
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Hahaha amazing, the site thinks your browser is a phone; I never seen this before. Some bugs are fun to see lol.
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216 ✦![]() ![]() ![]() 2026-07-06 20:24:49General |
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Updated chrome today, even twice, the problem is incorrect mobile detection - very rare case probably. Tbh i think more important than this is old, minor issue with armor reduction aura (near uranium)
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| Stych9ines ✦ 2026-07-06 19:33:46General |
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@216 i also play in chrome, i havent seen any of the things you're describing, when did you last update chrome?
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216 ✦![]() ![]() ![]() 2026-07-06 15:21:25General |
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Opened game/comments in Edge... the difference shocked me. Idk if something is wrong with chrome or with win10 (still not updated to win11), but since april comment boxes/ text formating dissapeared for me. Also game is resizing (growing up) untill reach white-backgrond width - in Edge stay in indended size. Buttons scores/comments below game that should be only for mobile are visible (in chrome).
Anyone else can see similar chrome issues?
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| Hutchins 2026-07-05 22:39:28General |
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What is the qualification behind the TOP 3 Towers? For my current run it shows Flawed and Flawless Amethyst, but looking at my board, I think I've picked those gems maybe 3 total times, versus the components for the Jade tower, which I've picked 100s of times.
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| Strych9ines 2026-07-05 19:43:18General |
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@216 that's a good point, i got the one of them very early on due to sheer random luck, i think about level 25? it's not my usual pick for dps to be honest, i usually go for unupgraded bloodstones since they can attack every target in their range and do decent dps. you're right though, i am missing a lot of pink dps. i'll be getting some more of those this run, thanks for the help
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| 216 2026-07-05 19:03:13General |
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@Strych9ines: Only 1 Egyptian Gold? Due to pink type damage its one of best dps gem. Other color modifiers are NOT implemented (yet?) but pink vs amethyst weakness x1.75 works.
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| 216 2026-07-05 18:46:59General |
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Wow, path 0.9.12 added BOSSES! The 250 boss is very hard - on my GOless run( had save at 240, not much time to prepare) it leaked with 47% hp. If i had a GO, more EGs (instead ABSs - flamestrikes are useless vs boss) and little better maze it could be possible to kill. I want few more tries, but little nerf to minimum speed might be needed. Didn't test lvl 500 boss yet, but is flying? - simply impossible then
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| Strych9ines 2026-07-05 16:45:17General |
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I got to level 250 for the first time ever despite playing for over 13 years, how on earth do people beat the bosses in this game? is it a case of tanking money?
this is my current setup so far and i managed to tank the boss by buying lives, but in the long run that's going to get expensive since i'm also buying 2 lives every four rounds against the flying enemies. is there anything i can improve in future runs? i know some of you hit like, level 700 often. I want to be able to minmax my runs, but i'm still kind of a noob despite how long i've played because i've never even talked to another person that plays this game, let alone looked up any guides.
https://ibb.co/ycdzM92M
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| Hutchins 2026-07-05 04:37:51General |
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Level 761... 1billion gold... this is the no tourmalines run. It's very slow also.
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| CarlHR 2026-07-02 14:37:51General |
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Do it, if you want. If you don't, its ok. The game is good enough as it is.
1. Add special towers upgrades to the "Special Gems Recipe". I my head, you could achieve this by making a "gold.png" image, and adding gold as part of the recipe.
2. On the game: display the current version being used on the canvas (I mean, its on the source code anyways, so why not display it). I think this one wasn't intended as you never though people would play the game for days, weeks or months without closing the tab.
I'd suggest making a 'description input' at the end of each run, so we can post comments; but the save/load feature is temporary right?
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Peter ✦ 2026-07-02 13:50:45General |
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@carlhr
Any changes to the site as well, what did you have in mind?
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| Strych9ines 2026-06-30 20:16:05General |
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oh my god, i've been playing this game since 2013 and when it switched to web player i started playing using internet archive to play the old version. i just came back to the web version for the first time in about 5 years and it's absolutely incredible how many updates there have been. this is amazing. great work, thank you for keeping my favourite game going.
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| CarlHR 2026-06-30 00:45:44General |
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@Peter, about the "I'm open to game design changes [...]", is this only related to the game on canvas, or to the site as well?
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| WGW 2026-06-29 07:06:25General |
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Peter, my run crashed at level 601 or so, as I said. I don't think it can be claimed that the "performance issues have been resolved". I spent a lot of time along with 216 detailing the bugs, not to mention all the comments over the years about the game's design and balance issues, not to mention helping new players figure out how to play the game. It's interesting to me that you literally never reply to any of my comments or messages. I have no idea why.
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Peter ✦ 2026-06-29 05:54:06General |
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@216 I'm open to game design changes now that performance issues have been resolved.
I would suggest we think / debate what exactly would make the late game more fun and better.
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| Hutchins 2026-06-28 20:57:03General |
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Other chaos idea: subtly change the dimensions of the board. Add half a gem of width to a random side at start of game.
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| Hutchins 2026-06-28 20:54:49General |
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I saw the image for scgmeister's near perfect paraiba layout- and I'm now trying a run with ZERO paraibas. Got my GO at level 162. Only had a few mistakes. WGW: I've always imagined a "repick in place" button that re-rolls your stones in the last 5 chosen spots, this would lessen the clicks by a factor of 5 when looking for specific stones. An even crazier idea would be a drop down list where you select the stone you are searching for and the game would show the repick-in-place happen rapid-fire, while you watch your gold deplete, hoping your chosen gem appears before you run out of cash.
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| 216 2026-06-27 20:37:29General |
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Surely its doable - the matter is amount of jades. The 1301 run (which is still impressive for me!) had only 30 milion gold left, so not enough for repicks without combine exploit - several more jades would be needed. Breaking lvl 1300 might be impossible now. ------- The solution that could satisfy ppl that like filling the board and those which prefer faster, but challenging games would be another (harder) difficulty, where getting to 300-400 is nearly impossible. Then on "endless" suvival mode would be "secret" (visible on lvl 400+) upgrade that cost hmm... 8-digit amount of gold and icrease PAq chance somehow. Peter might not like that idea, though
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| WGW 2026-06-27 19:25:35General |
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@216, I wasn't registered until after I started the run and realized that registration was required. The hope was that registering even after the run started would still magically work if the tab with the actual run "inherited" the registration info, but that must not be the case, as there is no high score for the run.
It occurs to me that with this new system, the high score text will probably just be whatever your registered name is, which would prevent making it anything more specific. That would be unfortunate if so.
re: whether I had enough gold to repick for only paraibas, well, there are two high scores already from TTJ and scgmeister over level 1200, which requires a careful layout and building almost entirely paraibas, so it seems doable. I haven't checked your math, but remember gold earnings keep going up as the game progresses, while repicking only goes up by 25 gold per repick. The problem is the tedium even if the RNG can be brute forced. Who wants to do that for 1,000 levels, right?
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| 216 2026-06-27 18:32:42General |
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@WGW: You had to register during that run - so it would be saved to your account, even if crash. About repicks: to fill board with paraibas need about 2500 repicks, costing 78 milion gold(lvl 1300 may require even 2800+ repicks, so over 100m gold). I'm not sure if that 21 milion gold (at 600, so maybe over 100m at 1200) was safe enough to say "limitles" repicks
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| WGW 2026-06-27 17:15:26General |
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Well, the question of whether I'd have been able to log a high score ended up moot, because the game crashed around level 600 or so (can't remember exactly). I'd just picked the gem for the round, and before the enemies appeared, the tab displayed all white. Nothing to click on. Refreshing lost the whole game. I don't have anything else to report; I wasn't expecting the crash and wasn't keeping an eye on anything like memory use. But the last I checked it was at around 400MB.
On whether it should be possible to fill out the entire board, I'm with you, scgmeister. . . in *principle*. But. . . now that the combine special bug has been fixed, playing for maximum levels/turns is 10 times more tedious than it already was because you have to repick for perfect aquamarines over and over again. Not just repicking for any decent perfect gem, but specifically for aquamarines.
I'm not arguing to resurrect the combine special bug (it was unintended and confusing). But I had 21 million gold at the point of the crash, and repicks were only costing around 12,000. Functionally speaking, repicks are essentially limitless at that point anyway. Having to repick and repick mindlessly, sometimes for 10-15 minutes at a time, changes the "build nothing but paraibas" phase of the game from something you zone out and tend to periodically while doing other things, to an exercise in periodic index finger fatigue and ocasionally cursing the RNG for wasting your time. I kind of feel like I was spared 600 more levels of this by the crash!
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| scgmeister 2026-06-26 15:20:40General |
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I seem to recall I had to disable my adblock on this site before the popup for submitting scores would show up.
@216, personally I actually like the ability to have those longer games after everything is stabilized, as that is the more relaxing part of the game for me, and it's hugely satisfying to be able to completely fill in the board, so long as the waves themselves don't take too long to finish. That's kind of why I proposed a potential solution to balance or give people who want to make a longer maze a better chance to able to compete score wise with those who like a more drawn out, longer run for the purpose of completely filling in the the game with gems.
Then again, why not have multiple versions of the game, one which would stay the same (classic) then a different version that offers other challenges that would require us to completely change our strategy if we want to get a high score.
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| 216 2026-06-26 14:51:20General |
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If i remeber well registering didn't reset run (even no refresh page was needed)
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| WGW 2026-06-26 14:25:37General |
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Am I not going to be able to log a high score for this run??? I didn't know there's now a requirement to register. I'm at level 578 and really not seeing much point in continuing the run for another few days if I can't log the high score score. . .
The only note on the game page is "Register & Login for saving and high scores", and I don't think I'm the only one who would have missed it. If you've been playing the game for over 15 years, you don't tend to read the text on the game page anymore. *Major* bummer. I'll leave the tab open for now in case someone can answer whether this run is as pointless as I now expect!
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| WGW 2026-06-26 10:58:21General |
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@Peter: I have a solid run going at this point, at level 523. Assuming I don't mess something up, this should get to around level 1256. Hope I don't hit a crash. I don't know what you mean by "telemetry", though. I noticed that I wasn't prompted for high score text at level 500.
https://imgur.com/a/zHwKJFG
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| 216 2026-06-26 00:01:52General |
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Stunlocking single enemy by 10+ EEs is not problem (and no worth). Being not able to lose game (not intentionally) after some point is.
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| CarlHR 2026-06-25 22:23:20General |
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In my opinion, the problem with stun resistance (the ability to resist being affected by new sources of stun), in this game, is that if there are too many towers that apply stun, even if you resist stun now, it can be applied right after, thus, causing permanent stun with a less probability chance.
But with many towers, stun chance can become very high for a single enemy. See the following example:
"You have a dwarf, surrounded by 10 EEs. It can resist against 8 at the same time. But if it fails to resist to 2 (one now, and one right after 2s), there is now permanent stun for that poor dwarf."
Here's my idea to counter 'permanent stun', and implement 'stun resistance':
- Enemies can take 2s of stun without resisting it, based on EE duration.
- From 3s onwards, at the start of each second with stun, enemies have 5% chance to break from stun. This is their 'stun resistance', its the enemy struggling to be free. Perhaps at each 100th wave, it gains +1%?
- When they shake the stun off, they gain a 1-second-window of stun immunity, to prevent being deadlocked forever on that spot. They move, then they can be stunned again.
Flying enemies should receive -5% resist stun chance (they cannot shake off the effect < level 100; they have 1% chance on level 100; 2% chance on level 200; and so on... to break stun, and once they do, oh boy...).
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| 216 2026-06-25 20:55:23General |
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I really don't like an idea of playing untill end of space (mostly becasue single run takes absurd amount of time). Preventing leaks should be still main objective - If we keep wawes of 10 enemies, some form of stun resistance is nesserary, but not enough : with absurd amount of jades even if someone would start to leak all 10 flyers every flying wawe, running out of gold may last... hundreds of lvls.------ Anyway, i mentioned already several times that stun resist + extra penatly for leaks is a way to balance lvls 200+
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| scgmeister 2026-06-25 18:26:14General |
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I actually did have an idea that could make the game more interesting, or fun. Have a button that allows us to advance the level without selecting the gem, but at the cost of increasing the stun resistance by 1% each time it gets pressed. Then if someone manages to reach 1201, increase damage resistance by 1% up until level 1300 when the enemies become invincible. If done right, it could be interesting if a larger maze that focuses on higher damage can be competitive against mazes that focuses on maximizing space late game. Either that or add the option of destroying a gem, but again at the cost of increasing stun resistance. Anyway, I do have another run going that could get me a high score, but not sue how quickly I'll be able to progress due to other things I'm focusing on.
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| CarlHR 2026-06-25 18:07:03General |
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I can't. I have a life, this is the further I've ever went so far: https://imgur.com/a/pCurAAa
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Peter ✦ 2026-06-25 16:39:51General |
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I believe I am very very close to tracking down the crash issue, please if someone can run one more long game level 500+ that might produce the necessary telemetry to identify the annoying memory issue. It appears to be related to how Phaser handles text.
Also, I am open to suggestions on how to make the game more fun for these high levels. I never thought players would get to level 100+...
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| CarlHR 2026-06-25 14:37:21General |
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Yes, that's something I realized after entering on the +200 levels for the first time: there's a limited amount of spaces, thus a maximum level you can reach, but that's also a lie! There's no forfeit button, so you lose in an even worse way at the point.
If you make a very long maze for the ground units, you have less space to place gems on the map.
Each time you get "lucky" by placing a special tower in one go, you're in fact decreasing your max level by 3 or 4 points.
That's also the reason why veteran players like paraibas, you turn 4 tiles in 1, allowing much further game content in terms of levels and score.
Some towers are necessary though. I doubt you can go that far without LAJ for example.
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| Waffles 2026-06-25 01:33:19General |
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Sadly, for the first time, I have run out of room! I never even realized that once you are out of room, the run is over. Is there no way to let the game run its course from here and save my score? I'd like to at least have it recorded, even though I think this maze could have gone at least another few-hundred levels! (And yes, I know I got distracted in the top left and accidentally placed a LAJ so that I essentially made the middle part of my maze useless - sad!)
https://imgur.com/a/9VnIIBh
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| scgmeister 2026-06-22 17:08:18General |
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Welp, I finally ran out of room at level 1241, and watching my gold in late game slowly deplete when I had to reduce the length of the maze in order to increase space was a bit nerve wracking as to whether I could keep repicking for more paraibas, or switch to making a few more EEs. https://imgur.com/a/CVMqVNR
Other than that, it seems that so long as I refresh the page when I notice the memory footprint start to get high again, I no longer had any issues with crashing. One other thing. I'll admit I used a speed addon to speed up the game, and noticed that if I tried using the addon to speed up too much, the game itself will automatically slow down to maintain the accuracy of the game (aka 4x automatically slowed down to 2x) By the end of this run I was using the addon to speed the game by 2x, while had the game itself running successfully at 4x, coming out to be 8x speed total, without having any issues. Early in the game, I tried having the addon run the game at 5x speed, and that was when the game itself wouldn't let me go above 2x speed for accuracy reasons, and I think even then it may have caused an early game crash, However the game seems to run just fine at 8x speed (2x for addon, 4x in game) so long as you occasionally reload the page if you notice the memory leak start to get bad.
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| scgmeister 2026-06-21 03:46:06General |
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To be more specific do this to replicate and confirm. First: when you select a gem, downgrade that gem before the wave ends. Second, reload the web page and load the game back up. If my hunch is correct, that gem you just downgraded will no longer be downgraded.
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| scgmeister 2026-06-21 03:39:06General |
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Ok this glitch happened to me twice now. First time I wasn't sure but the second time confirmed my suspicions. Upon reloading my game in order to reduce the memory footprint back down under 100MB, the gem I selected and downgraded to the one I wanted before reloading the game reverted back to the original gem when I loaded the in progress game back up. Since I'm no longer able to downgrade that gem back to the one I wanted, I'm stuck building something I didn't want to build during late game. As for the game itself I'm on right now, looks like I should be able to get past level 1200 (though it won't be by much if I did my math right), but that will be assuming I have enough money saved up to be able to absorb the inevitable ground leaks that will happen the more I'm forced to shorten my maze to give myself more space.
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Peter ✦ 2026-06-20 20:06:37General |
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@carlhr
I decided to add a simple account system, you can optionally register now for high score / saves.
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2026-07-18 23:37:19General

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