Gem Tower Defense

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BonannoSlam ✦ 2026-08-08 01:16:40General
Oh no, I had a game where i was over 400 and there was no stopping me. All of a sudden my game disappeared. Did this happen to anyone else!?
muellesx ✦ 2026-08-07 23:38:25General
The prettiest map you'll ever see: Shared Gem Tower Defense game image ... regardless of the fact that it failed at 200
216 ✦ 2026-08-07 23:10:04General
@JonathanA: just realized i currently don't have any decent lvl 150 - 300 run submited , but my best times are: Lvl 60 - below 2000 Lvl 100 ~4200 Lvl 200 ~13000 Also had failied attempt , lost in 180 (or 184?) at ,~11k time. I likely won't play in next 11 days ( i don't even try on mobile) , but later can do some speedruns @muellesx why so many slates ( especially wiper, which is usefull just for damage buff)
CarlHR ✦ 2026-08-07 13:10:31General
@Peter Haha I would NEVER have guessed; I always surrender and start again
JonathanA ✦ 2026-08-07 12:57:01General
Yes perfect Peter!
muellesx ✦ 2026-08-07 04:44:12General
@Peter, you are truly the man.
Peter ✦ 2026-08-07 03:10:35General
@carlhr Go finish a game and click on your score.
CarlHR 2026-08-07 03:03:45General
What is this sorcery?
Peter ✦ 2026-08-07 02:58:02General
@jonathanA Like this? Shared Gem Tower Defense game image
_G_ ✦ 2026-08-07 02:54:21General
Also I couldn't type the letter R in the high score text form field at the end
_G_ ✦ 2026-08-07 02:53:23General
Just finished a classic run. No great opal until level 752.
muellesx ✦ 2026-08-07 02:00:38General
Not enough: https://imgur.com/a/gSO1pWg
JonathanA ✦ 2026-08-07 00:49:43General
Thumbs up Peter. I have started speedrunning now, my best record so far is level 180 by 15000 seconds. I welcome anyone to challenge me. Maybe a game mode for speedrunning could be set up. Or somehow sort scores by time. It could be interesting to, at the submit score screen to be able to upload a screenshot which would be shown on the run page. Idk if it's possible to automatically generate a "screenshot" and submit it without any user interaction, if so that would be even better. Nice to see that season 2 allows to pick between silver and malachite, it would still be very useful to me if I can pick flawed diamond haha.
Peter ✦ 2026-08-06 21:46:21General
@carlhr Sorry shortcuts fixed in Season 2 now.
JonathanA ✦ 2026-08-06 20:03:53General
Meant to say season 2, thankfully can still play classic.
CarlHR ✦ 2026-08-06 19:00:26General
@wgw nope. In season 2 its not working.
WGW ✦ 2026-08-06 18:53:36General
@JonathanA: The R hotkey is still working for me (to remove rocks).
JonathanA ✦ 2026-08-06 17:55:57General
R hotkey removed? Unplayable xD
WGW ✦ 2026-08-06 16:57:52General
Thanks, Peter. I don't suppose it's possible to change the high score text. . . I mean, it's fairly absurd that a level 1101 score says "aborted at level 500". ;) No big deal if not. Have you been able to fix the intercepted R keystrokes? @216, at best it would have killed one more ground enemy per level if I'd closed off that path directly from the final checkpoint to the exit. I did have it closed off until the final 10 or 15 levels. Good eye on spotting that the maze could have forced one more short loop. But by the time I was leaking 3 or 4 ground enemies per level, I just wanted to end the run, knowing I was going to run out gold long before running out of spaces anyway!
Peter ✦ 2026-08-06 14:55:01General
@wgw Thanks for the report on the submission bug, it has been fixed for Classic. Your high score wasn't lost, it has been displayed correctly under: "WGW 1200+ run ruined! Aborted at level 500"
scgmeister ✦ 2026-08-06 14:19:10General
@tony, the only way to get an uber stone right now is to get extremely lucky with 4 of the same perfect gems. The extra chance button did massively improve the chances to get one, but that recently got nerfed only to only improve chances to 2 gems max. Personally, I think 1 of 2 things needs to change or be improved on for season 2. 1: If an uber stone is mandatory for being able to get past level 200, then the chances of getting one before level 200 should be comparable to, or only slightly less than the chances of getting a great opal in classic mode by level 100 (maybe either increase the extra chances benefit to 3 max, or possibly have a diminishing returns system for each pefect you get for that you're trying to fish for?). or 2: the bosses, specifically the flying bosses should get nerfed making it possible to reach higher levels without the need for an uber stone. Personally, I would love to see the chances for getting an uber stone increased a little more during season, especially considering how much easier it is to get great gems. Also, I would agree with muellesx with those suggestions. It would save a good bit of time in having to restart several times to get the gem you want right away if you run into a string of bad luck. On a side note, I noticed that that range slate is surprisingly strong on its own if you manage to get one early enough in a run on previous runs.
tony ✦ 2026-08-06 03:27:11General
Hi all, is there any formula to get Uber stone? I played like 30 rounds with many variety of strategy but stopped at 200 (season 2).
tony ✦ 2026-08-06 03:26:18General
I totally agree with you @muellesx. It is pratical feedbacks.
muellesx ✦ 2026-08-06 02:22:49General
A couple more quality of life ideas: - when starting a survival (season or not) game - let the player choose malachite, silver, or none. - start the game out at 4x - Remove the big "You Lost" banner that hides the screen at the end of a game. I want to analyze my map
216 ✦ 2026-08-06 00:02:09General
@WGW This number is related to rolled gems (even repicked) I can see the main reason you leak as much before great opal - maze with rocks than must be reserved to remove later, blocking good EE spots. Other reason is lack of damage in the middle. Using EGs just to armor reduction in some places(around c4 for example) is not nessesary About ground units: why they got shortcut from c6 to exit?
WGW ✦ 2026-08-05 19:09:46General
Peter, one more note, regarding the run stats: It says for this run "Normal Amethyst led the build with 234 placements," but that can't possibly be true. I only ever built ONE bloodstone this run, which means I only ever placed a single normal amethyst to build it. The most common gems I placed must have been the components of the paraibas, which I built a couple hundred of.
WGW ✦ 2026-08-05 19:03:07General
Well, finished my first long run in classic mode run without benefit of the combine special bug or glitched enemy movement in late levels. I was prompted to re-enter high score text, but again, there is no button to submit the score. So this run is showing up with the text I entered at level 500, "WGW 1200+ run ruined! Aborted at level 500". I tried entering the new text "WGW Stop the Madness", but it didn't take. This run ended with me leaking so many ground enemies once I had to shorten the maze, that I ran out of gold to buy lives long before I ran out of space. I lost at level 1101, but space-wise, should have made it to around level 1242. And this was with 24 jades, 40 enchanted emeralds, and 2 great opals. I had close to 200 million gold before I had to start leaking ground enemies around level 1075, and within 25 to 30 levels, all that gold was gone, lives costing almost 1 million gold at the end. I was leaking only one enemy per air level, maybe two, but leaking 4 enemies per ground level. You can't sustain that kind of leakage no matter how many jades you have. But no crash-- and the memory usage stayed under 300MB to the end. Screenshot of no high score submit button: https://imgur.com/a/yzDfbbX Boring screenshot of final layout: https://imgur.com/a/mqYuG1J
216 ✦ 2026-08-04 18:33:26General
39 GAs and still not enough to kill boss 200... Normal flying wawes were dying fast, no much stun was needed
WGW ✦ 2026-08-04 18:22:20General
I'm at level 885 or so and it's interesting playing a long classic mode run with the game optimized and without the bugs, particularly the old combine special bug where you could build towers off of a single perfect gem forever. I've already mentioned that there's a lot more tedium due to having to repick to get a perfect aquamarine for every paraiaba now, but I don't see a way around that without classic mode being rebalanced so that filling in the whole map isn't really acheivable. Having overbuilt jades due to not getting a great opal until level 228, I'm earning an insane amount of excess gold, over 90 million at this point. Since there's now a "Surrender" button and you don't need to intentionally leak enemies to end a long run anymore, and with so much excess gold, there's no reason not to just max out lives to 50. At some point soon I'm going to have to drastically shorten the ground enemy path due to running out of room for new towers, but I figure there's no way I'll end up leaking enough to matter with this much gold already. By this point, before Peter patched the memory leak, the enemy movement was glitched out, making levels take 5 to 10 times longer than the 1x speed we used to be limited to. But the glitched movement also meant it was essentially impossible to leak any ground enemies, since they would freeze in place. So again, I think the improvements in the game (like fixing the combine special bug), in this case the memory leak being fixed and the late level enemy movement no longer being glitched, means you need to have a lot more gold now, to cover lots more repicks, and potentially lots of leaked ground enemies in the very late game. I decided to take a second great opal, costing 3 levels, and misclicked building paraiba number 3,427 (slight exaggeration) and had to build a malachite at level 850-something as a result, costing another turn. But I think this should still get to level 1241. Hoping I can re-enter high score text at that point. Running this at 4x speed, without the glitched enemy movement, it's only taking 2-3 days, instead of a couple of *weeks*! Maybe after Peter has solidified the Season mechanics we can get him to tweak the classic mode game. Lots of good ideas have been suggested here over the years!
scgmeister ✦ 2026-08-04 15:15:13General
I attempted one more season 2 run to give the new updates a chance, but quit after level 133 as it didn't look like I would survive much past 150. Personally, I think the increased cost of both the repicking and extra chance is now too expensive making being able to handle the waves of 15 flyers even more challenging and rng based than it was before (not to mention that by making everything more challenging without resetting everyone's score, you effectively gave anyone who started a run before the update an unfair advantage on the leaderboard). When I play this game, I do it as a way to relax. Making the game too punishing and rng based is anything but relaxing. On the plus side, I do appreciate that classic is back and with all the bugs fixed, as that seems to be a bit more my style as much as I like testing out the new updates on occasion.
216 ✦ 2026-08-04 14:45:57General
How big difference? - pre-nerf Uber Stone was ~16.8x stronger than EG, making it quickly scoring kills and grow to game-breaking power,. Current version is "only" ~7.8x stronger than EG (6.5x stronger than GA) and has halved effeciency of lvling - still kills are 3.25x more effective than on GA (which hardly is getting kills due to air only attack). Also Uber Stone's range is very helpfull for boss. Range - that's why i tried to take as many GAs and even PAa as possible to maximize damage to boss - effect was good, but still 30-40% hp left. Maybe if stack 20+ GAs in mid( and some for new armor reduction) there is small hope to beat it without an Uber Stone, but honestly i think boss need some nerf
tony_nguyen ✦ 2026-08-04 12:35:12General
I failed in 200 around 3 times. I will do with another layout.
NightowlRx ✦ 2026-08-04 07:20:23General
Did a wave 200 seasonal run. Completely forgot about the greater gem changes, will need to adjust my layout to compensate. Has anyone beat 200 without an uber stone? I have yet to see one so not sure how big of a difference it is
WGW ✦ 2026-08-04 05:49:41General
I thought the fame* *game Also, just wanted to mention how much I love the stats on the runs and on people's accounts-- great update! [And thanks, humbly, for the badge :) ]
WGW ✦ 2026-08-04 05:45:42General
@Peter, I've got a good run going, at level 628 now and on track for a level 1243 high score in Classic mode without the combine special bug. I thought the fame had ended prematurely at level 500, when I was prompted for high score text, but I see now that this is a sort-of "pre-registration" of an ongoing run's high score, as of level 500. (1) I assume this is the cause of the delay after a level ends-- the game is saving? It's not a problem at all, but sometimes the delay can be up to 10 seconds, which feels like a crash. Maybe a pop up saying that the game is saving? (2) Will I be able to change the high score text I entered at level 500? Because I didn't understand what was happening, I entered the text, "WGW 1200+ run ruined! Aborted at level 500". :) This is obviously not the text I'd want on the run when it completes-- will I be prompted again to overwrite the high score text at the end of the run? (3) The "R" keystroke bug is only partially fixed; Capital "R" keystrokes go through, but lowercase "r"s still do not. (4) Memory usage is still very low, around 200MB. Looks like the memory leaks are plugged/under control! It takes a lot of repicking now to have to draw a perfect aquamarine for every paraiba, which means needing a lot more gold, so I really doubt that it'd be possible, outside of brilliant lucky picks, to get to level 1300 now, without the old combine special bug. It's really a joy to be able to play this again, in a form I still recognize ;) and with so many bugs fixed and the game code optimized and the site upgraded with account verification and such. I'm genuinely grateful for all your work on this!
CarlHR ✦ 2026-08-04 03:47:04General
Here: https://imgur.com/a/lcwodcF I also added the .html on my github
Peter ✦ 2026-08-04 02:35:21General
@216 There was a small bug in storing the undefeated bosses remaining hp so unfortunately the data was lost for your run. It has been fixed now.
CarlHR ✦ 2026-08-04 00:31:01General
Do it as I do @muellesx, two words: "JS injection". When the site lacks something you really want inside it, do it yourself. Btw @Peter, I was thinking of creating a browser extension to add code on the page every time I enter the site, but if you're gonna add grids on future updates, I won't lose my time with this.
216 ✦ 2026-08-03 23:49:26General
Agree, also extreme max scores should be sorted by time Decided to spend almost all gold on Amethyst extra chances -a lot PA/GA on map, did much damage to boss 200, but still missing a lot to kill. Some observations: -PA got 3rd most rolled gem for this run -while it like Extra Chances (solves unluck problem for GO) i fell like it needs little nerf. At lest they cost something now. -LAJ gold chance could be little nerfed in S2 - since towers shots faster and extra ground enemies increase fight time, resulting in more gold generated (but i dont like idea of stopping at all at 201) - It diplays spell is usable 3 times - but The Sky Warlord is moving as fast as it takes about 40s to reach end, so 3rd use is impossible - maybe allow us to slow this boss more?. -As some players noticed jump form 10 to 15 enemies is quite high; ideally it should increase it 1 by 1 at manually chosen lvls. 11th enemy can by already somewhere around 70-80 . For me 15 flyers in 104 is not a big problem, just few leaks. - Got 3 PAs before last gem pick THREE times (once it was first 3 gems - 4 real chances for Uber) - really that 3rd is regular 1/80 roll now? - no boss kill attempt % progress in highscore anymore? - no highscore text option in s1/s2
_G_ ✦ 2026-08-03 17:42:01General
This may have been mentioned before, but it would be awesome to have the different difficulty levels for classic as their own high score pages. Right now everything that isn't survival gets lost at the bottom.
muellesx ✦ 2026-08-03 17:07:54General
Is there any chance we can get the slate recipes on the front page along with tower recipes?
Peter ✦ 2026-08-03 14:54:31General
@216: Easy fix, check now.
216 ✦ 2026-08-03 14:01:14General
Great Opal statistics are nice! But Uber Stone is not displaing yet The only problem with special gem stats is counting upgraded version as different gem.
Kotik ✦ 2026-08-03 11:57:28General
you have to be a super-brain with thermonuclear calculations to reach 300
NightowlRx ✦ 2026-08-03 10:32:03General
Just did a quick run up to wave 100, the new slates are interesting, the new extra chance mechanic is very good. Can't wait to sit down and grind out a high wave run
NightowlRx ✦ 2026-08-03 07:03:12General
I do wish there was some sort of sandbox where we could plan out our maze
NightowlRx ✦ 2026-08-03 06:32:33General
Haven't gotten to experiment with the new season but hopefully will in the next week or so! Thanks again Peter for all of these new updates
Peter ✦ 2026-08-03 05:42:41General
@scgmeister Yes apologies for all the changes, Season 2 had some major mechanic changes and some very old bug fixes.
scgmeister ✦ 2026-08-03 04:18:36General
@216 lucky you for getting an uber stone. Even with spamming the extra chance as much as possible and getting it up to 59% in multiple instances before seeing at least perfect, it still refused to give me more than 3 perfects of a gem. Now with the extra chance nerfed down to 2 max, and more expensive, I decided to end my current run a little early without bothering to submit my score (it wouldn't have lasted much longer anyway due to leaking too many flyers and spending so much gold on extra chances after level 100). Anyway, with my hopes of ever getting an uber stone and having fun with it back to being a pipe dream, and with the constant changes going on in season 2, I think I'm going to go back to messing around in normal survival for awhile.
muellesx ✦ 2026-08-03 03:11:25General
Thanks Peter, but to be honest, I think you need to slow down on updates. Let a season run for a bit and collect more feedback, or just pull the plug and start a new season. Your amazing responsiveness may be a bit of a liability! :)
Peter ✦ 2026-08-03 02:49:47General
@216 @muellesx: Version 1.0.24 reduces Uber Stone's kill scaling from 10% to 5% damage per 10 kills. Extra Chance can now produce at most two targeted Perfect gems in one round, and its repeat price rises by an uncapped 35% of the base price per use within each 100-level tier.
muellesx ✦ 2026-08-03 02:11:35General
Extra-chance is sooo out of balance.
216 ✦ 2026-08-03 02:05:31General
Uber Stone with ~2700 kills allowed me to kill boss 303, then lost many lives on ground level - didn't notice important gap in maze... Fresh Uber Stone wasn't too op, it was fun to looks how it's growing in power. But as it grows it gets more and more kills per lvl, eventually(at ~2000 kills) it kills enemies in like 2s and gets almost all wawe kills. So nerf suggestion: instead +10% per lvl, make this gem to gain olny 5%. maybe even 4% Attack speed might get futher, but minor nerf - nerfing too much may remove the intended fun of getting it
Kotik ✦ 2026-08-02 23:37:01General
I thought it was a feature of the season that a tower is assembled from two
CarlHR ✦ 2026-08-02 23:13:36General
For instance, I wasn't able to test it before due to several factors in real life: work, health and mostly laziness. And it seems that I am magnetic for bugs and crashes :) If more time was given, I would report a lot of stuff back then. Heh.. weeks ago.
CarlHR ✦ 2026-08-02 23:08:53General
I voted 'yes', because I think that this season should be put on hold for the time being. The game is too unstable. But I also think its fair to let people submit scores regardless. Some here find it rather fun; while I enjoy the thrill of playing a tower defense, others want to publish encouraging messages, or submit high numbers. That's fine. So, why not open a new tab called 'Beta Testers', and let people submit scores there. Even if the game is bugged, prone to exploits, people can still post scores in there. If the game version changes, exploits are found, you can just dump scores in there on the future. No need to erase them. The real season 2 was scheduled to start later anyways. I think its fair to archive everything and start fresh. But give it time for us to test the game. Only when its stable, release it. Otherwise this will happen again.
muellesx ✦ 2026-08-02 23:05:16General
@Peter - huh? He died in the same place - level 303. With only a dozen points less than me.
216 ✦ 2026-08-02 22:48:46General
No way, that Extra Chance must be nerfed - another Uber Stone ,4 PA and 1 FA in one round after 5 failed attempt, displayed chance raised to 65% which mean's about 19% for PA and 0.5% chance for 4 ones(maybe little more with "regular" rolls). Also the price should go up little faster each use, without cap Maybe gettting 2nd targeted Perfect should instantly disables this to prevent getting Uber Stones to easilly
Peter ✦ 2026-08-02 22:47:42General
@muellesx Nope... check's TTJ's high score right now
muellesx ✦ 2026-08-02 22:44:10General
So... I guess level 303 is just a kill screen?
216 ✦ 2026-08-02 22:22:43General
About the poll: I think few more rebalances will be needed in next days and its too fast for reset, only that's why i vote "no"
Peter ✦ 2026-08-02 22:15:38General
@216 I'm annoyed that the Slate/Combine Special fix accidentally opened up and relaxed Combine Special in Season 2. I should have caught that. It has now been fixed in 1.0.23.
216 ✦ 2026-08-02 20:34:16General
Still is possible to combine special with 1 existing gem and 2 round gems What about armor aura instability issue? - cant't see that fix in updates Suggestion for high scores stats: "top towers" should shows actually made special gems, not all rolled gem (even repicked ones). Also it should clearly state if run contains an Uber Stone and level when it was construsted Similar stats would be interesting for Great Opal (especially for classic/S1) as GO and Uber Stone are TOTALLY game-changing gems, so existence/ lvl contruction(of first, if multiple) of them are most interesting stats for me besides total score/lvl
Peter ✦ 2026-08-02 19:31:05General
@tony_nguyen Boss spells available to help defeat the boss, use them wisely.
Peter ✦ 2026-08-02 19:30:20General
@carlhr: Thanks fixed in 1.0.22: -Wraith attacks now stop safely if round cleanup clears targets mid-attack. -Destroyed, missing, or removed targets are ignored.
CarlHR ✦ 2026-08-02 17:46:52General
Bad news.. a crash! https://imgur.com/a/cfN7I2E
tony_nguyen ✦ 2026-08-02 17:20:17General
Hi guys, what is the spell 3/3 we have when encounter each boss run?
Peter ✦ 2026-08-02 15:32:05General
@216: No gameplay changes. Version 1.0.21 improves the save/reload mechanism so progress stays more current on slower connections and completed scores submit more promptly. Sorry about that, the old anti-cheat code was still partially active saving too often. I have corrected it now.
Peter ✦ 2026-08-02 14:19:41General
@216: Your 200 level run was on version 1.0.13, the combine special was fixed in 1.0.18 & 1.0.19. I am open to clearing the Season 2 scores because of the repick changes and the combine special bug...
216 ✦ 2026-08-02 12:36:54General
I was able to combine special FA+PA from round gems with existing fD -bug or a feature? Last night i finished lvl 200 but submitting was taking forever. It got saved at 194 - finished again
WGW ✦ 2026-08-02 10:38:57General
At some point I will probably check out the new game mechanics, but for now, I'm in the midst of my first real sustainable run in classic mode since Peter fixed a whole slew of bugs, including the "combine special" bug which I used to exploit mercilessly. I had a barely functional run going without a great opal, just barely getting by due to building an insane number of Jades, then at level 218, I finally got the great opal that changes everything, going from leaking as many as 7 air enemies to at most 2. Had I got it sooner, I'd have saved a whole lot of unnecessary gold spent to buy back lives and would not have built nearly so many jades. But this run should be sustainable. Not going to get anywhere near the level 1301 high score, but should be above level 1200 in the end. I've never finished a "classic mode" run without the combine special bug, which means having to repick a *lot* more to get a perfect aquamarine for every paraiba-- and you have to build nothing but paraibas to maximize turns/levels. With the combine special bug (which is rightly corrected now), you only needed one perfect gem to build special towers with it forever. I'm at around level 300 now, with 5 million gold. But even with 4x speed (so great that this is available now-- thank you, Peter!), this is gonna take a while. . . https://imgur.com/a/C7eK8wI
CarlHR ✦ 2026-08-02 04:15:09General
@scgmeister The last part was the bug I mentioned below, it should be fixed by now. I also noticed that we cannot place some slates right next to each other; The left-top slate placement thing also happened to me, and there's no message on the console about any errors when it happens. Also, even if stated that a slate has 2 moves left, sometimes I cannot move it even if the cursor display as a green color. The only issue left is this one lost in the sea of comments: "216 ✦ 2026-08-02 00:54:30" But I will not forget
scgmeister ✦ 2026-08-02 03:17:29General
Ok, I gust managed a decent run on the season 2 and wanted to mention that first off, increasing the flying waves from 10 - 15 is a bit too punishing. Ground waves upped to 15 is fine, but for flying going from 10-12 would be plenty. I do like the extra chance feature as it seemed to help me save on money when fishing for a certain gem, plus it massively increased my chances of getting a great gem/opal (even came close to getting an uber stone a few time but still no luck there). As of right now I barely mad a dent on the level 200 boss which feels impossible to get past at the moment, especially since if I were to focus on damage dealers instead of EE after level 100, I wouldn't survive very far due to the waves of 15 flyers. Slates are an interesting concept but there doesn't seem to be much use in making more than one of each of the combined slates with maybe the exception of the ancient slat, which again has limited use due to the enemies being able to pass through them. Here couple strange things I noticed during this run. There was one instance where I attempted to make a "hold slate" directly below an "ancient slate", and when I clicked create, it instantly moved the newly created slate to the top left corner of the play field, then it wouldn't let me place it back the the original spot. I had to select a different location to place that slate. Also, I don't know if this is intended or not, but in the gem selection phase, now that you can downgrade a gem without actually selecting it and triggering the next wave, it now lets you use the combine special button (or create a slate) if you have the recipe to do so . One other strange thing I encountered was something also encountered. basically while placing gems, if you place a gem that completes a recipe from gems that had already been placed in previous levels, the combine special button will suddenly pop up. Out of curiosity, I tried pressing combine special (I wanted to combine it anyway), and instead of starting the next wave, the game had me finish placing the rest of the 5 gems then asked me to pick one of the 5. Naturally I clicked on the now combined gem (now an EG) to keep that out of the other options out of fear that if I were to select one of the other random gems, I might end up losing the EG. Now that I think about it, I had another instance where when I combined 2 gems to make a higher tier gem, the rest of the gems turns into rocks, and now you have the option to keep one of the random rocks instead of the gem you just combined.
CarlHR ✦ 2026-08-02 02:24:41General
Ok, that was fast.
Peter ✦ 2026-08-02 02:19:22General
@carlhr, version 1.0.19 prevents exactly this bug by excluding every slate and special tower from recipe ingredients
CarlHR ✦ 2026-08-02 02:06:22General
I sent an email, its better explained there. Good luck!
Peter ✦ 2026-08-02 02:05:43General
@carlhr Yes good catch, the bug was due to the slates counting as "normal gems" still. It has been fixed right now.
CarlHR ✦ 2026-08-02 01:54:32General
Yeah, the recipe list is broken. And its not the same bug as before, I just created Dark Emerald by combining Flawless Sapphire alone in one go (not even flawed topaz, or perfect emerald was present in the build set). In fact, I never even got a Perfect Emerald on this run.
CarlHR ✦ 2026-08-02 01:39:30General
@Peter, another combine bug https://imgur.com/a/another-bug-found-rqq6v19 Or.. a feature!
CarlHR ✦ 2026-08-02 01:06:06General
I'd request a feature that allows us to replace the current background image with some other image of choice; that basically solves it. Anyone can edit the maze on gimp/paint and draw their own custom grids this way. Imgur is there to share the map on the comments section so everyone else can use it.
216 ✦ 2026-08-02 00:54:30General
@ Peter some aura issues i mentioned weeks before about uranium removing armor penatly auras for short time - now there is way more gems(slates) that also cause that issue
Peter ✦ 2026-08-02 00:53:03General
@carlhr Thanks, isn't that an very old bug... I'll get it fixed. Also, I should add an optional grid for you to toggle so you don't have to use any 3rd party javascript...
CarlHR ✦ 2026-08-02 00:48:57General
@Peter... take a look at this bug https://imgur.com/a/IBDR22Y
Peter ✦ 2026-08-02 00:19:04General
@216 @carlhr Feedback heard and repick is back: Implemented Season 2 version 1.0.18. Restored Repick for exactly five untouched gems. Repick retains nothing and costs 50 × (repicks + 1) × tier. No cooldown or per-round limit. Downgrading, upgrading, combining, or committing a round gem disables Repick. Special/Slate crafting waits until all five placements are complete. Special recipes can still use stored board ingredients.
216 ✦ 2026-08-01 22:47:02General
I meant not* only then in the middle of my comment, can't edit ..if anyone even read this (sorry for such long comment)
216 ✦ 2026-08-01 22:36:24General
Repicks are a key-important element of this game - i dont like like idea of removal. It will make game way more RNG depended and frustrating sometimes. While i agree that repicks could be more expensive to increase importace of carefull placement, gold-repick management is important of element of strategy. Because we (experienced players) don't want to build dozens of Paraibas*, SYSs, Black Opals, Uraniums, Red Crystals - those gems are support/buff and we want mosty 1-2 of them (rarely few more) . And we don't want pink diamonds at all... untill preparation for boss 300 maybe. Gems viable to mass-build: - EG good, pink direct damage and armor debuff. Main late-game damage source (if no Uber stone:). - EE needed for stun, also decent damage - ABS -good damage on stunned targed (a bit weaker in s2), alternative to EG, but need some stun first - LAJ - gold... but where to spend if no picking and no leaks (well, there likely will leaks without repicks) - some of Great gems - several uraniums might be viable What comes with S2 (slates): -Ancient slate -strong stun, might replace most EEs, some damage Elder slate seems to need buff, strong early, but later - likely too weak spells/poison. Armor debuff do not stack with EG = not usefull, while EG is main gem basicly. viper, wraith are just buffs, no viable to build many So in late game many gem are not usefull to take. some gems are not even viable to downgrade: PD, FD, fR, NR, FR, fA, fAq, NAq, fE, FT, PO (very needed early - useless late game), also fO/PT if don't want uranium. When i get only those gems i really want to repick, not take a junk gem, but only then Sometimes, due to RNG i have a lot of parts of mulpitle gems. i.e 8 Perfects Emeralds, 5 flawed Topazes, 4 Perfect Amethyst, 6 flawed Diamonds, (maybe BS parts too) but RNG don't give me any FS , FA - repicking is naturally way to solve the problem. Witohut of them i predict more proble wth it Ofc, Extra Chance is a way to fight it too (for exaple chosing PS in orded to get FS) - but its just a chance - repick is a good plan B There are other situation that are frustating without repick: -missclick ruining maze - attemps to get well-placed GO - when i get a PO as first gem, then i put other gems in reserved middle area for this. But not succesful GO attems ussually should be repicked to preven blocking those placed But speaking of first 10 - 20 lvls : I dont repicks - 5 different chippeds = reset game Idea of repick cooldown: in my experience repick are needed very irreguraly. Sometimes not at all for many lvl , then several in one lvl. If bad luck, you can get same useless gems in row, right? - - - - - - - - - - - - - About combining while placing gems: with repick or no, i fell like cheating when chain-combining gems - in theory possible to make 5 specials gems in one turn. Also its possible only on gems 1-4 and just after getting them (can't go back to prevoius gem) - strange mechanic, i thought its a bug. --------------------- * in classic paraiba spam is important to save space --------------------- But i respect other's opinion - if majority of players will wants repickless S2 and some junk gems on map - ok then
CarlHR ✦ 2026-08-01 20:31:25General
On the first levels, 1-10, you don't have much gold to spare. So no Extra Chance button until you get a LAJ, or upgrade a tower so you don't die on early fliers. In this case, repick is quite useful to make sure you don't mess things up, and need to restart until you get good luck. But repick has also a good reason on late levels. At least for me: I play this game while being distracted on other tabs. Dude, I can't focus all the time. Sometimes, it happens, I misclick and place gems on wrong spots which cause my maze to break. A repick is useful to fix my own mess. Not to cheat.
muellesx ✦ 2026-08-01 20:14:54General
I think the issue Carl is pointing out is an early-game only issue. Why not consider starting season play with gem chances maxed out on day 1. Nobody likes sitting around re-rolling the first 4 levels over and over so they can get to their strategy.
muellesx ✦ 2026-08-01 20:10:12General
I disagree - I think lack of repick is maybe the most important mechanic to retain. It makes you have to think strategically about what downgrades can be done to achieve something keepable. Keeping any gem for towers beyond the necessary utilities is a last resort and one you only fall to if you fail to downgrade your way to a slate.
CarlHR ✦ 2026-08-01 19:39:25General
For me, it sucks not being able to repick on the early levels, because of low chances of getting flawed and high chances of getting chipped gems, which greatly limit our choices during that time. Why not, instead of banish this option, make a cooldown? You can repick once every, say, 10 levels. This way, no one would be able to abuse it. I think.
_G_ ✦ 2026-08-01 17:22:35General
Just lost on season 2, nothing showed up on the high scores FYI
muellesx ✦ 2026-08-01 17:20:28General
last comment: it would be really nice if we could add a note to our high score.
muellesx ✦ 2026-08-01 17:15:55General
"The Splitter (ground) On death it splits into four ground fragments that must also be defeated." Not true. I failed to defeat the spawn and the game continued.
muellesx ✦ 2026-08-01 17:00:48General
Yes, agree. I think you can lose the repick option altogether.
Peter ✦ 2026-08-01 16:55:44General
@muellesx Maybe we should get rid of repicking for Season 2? Season 2 already offers several ways to shape a build: Extra Chance, downgrading, combining, moving slates, and choosing among placed gems. Repick overlaps with those systems while letting players erase an entire unfavorable round, which reduces the importance of placement decisions and creates awkward interactions like locking a combined gem and rerolling the rest.
Peter ✦ 2026-08-01 16:51:13General
@216 Balance changes and I added "Boss Spells" to help with the bosses.
muellesx ✦ 2026-08-01 16:45:25General
Combining gems and then repicking retains the combined gem, locking it in, allowing you to repick the other 4. Is this intentional?
muellesx ✦ 2026-08-01 16:31:07General
Is there any chance that the concept of Mana could be less opaque?
CarlHR ✦ 2026-08-01 16:13:29General
If that's the case, I often use Google Drive on my office PC (windows 11 + Firefox), and its rather uncommon, doesn't happen every time; only if you let the window untouched for a while, the entire page on google sheets goes black. Refreshing the page doesn't fix it; What does fix is to shutdown and turn the PC on again. Sometimes, the windows gets restored on its own if you scroll up and down, forcing a redraw on the page. Pretty weird bug, and it never happened to me everywhere else (only on that PC). Perhaps its the same? Or just a coincidence. Most sites are bugged lol
CarlHR ✦ 2026-08-01 16:08:47General
@Kyoria what do you mean by a black box? You mean the canvas is completely black?