Gem Tower Defense

Season 2: Slates Rules and Details

Season 2 officially starts in America/Vancouver (Pacific time).

The season runs through October 31 and closes in America/Vancouver.

These rules apply only when you choose Season 2. Classic and Survival Season 1 remain available with their original rules.

Starting and finishing a run

How slate crafting works

Base slate recipes

Slate Role One-hit recipe
Hold Ground control and taunt Normal Topaz + Flawed Amethyst or Sapphire
Air Long-range anti-air Normal Amethyst + Flawed Emerald, Opal, or Ruby
Opal Vein Attack-speed support Normal Opal + Flawed Ruby or Topaz
Slow Permanent movement control Normal Sapphire + Flawed Aquamarine, Diamond, or Emerald
Spell Mana-powered area spells Normal Aquamarine + Flawed Amethyst or Diamond
Poison Scaling toxin and slow Normal Emerald + Flawed Aquamarine, Opal, or Topaz
Damage Kill scaling and damage support Normal Diamond + Flawed Opal or Sapphire
Range Long-range multishot Normal Ruby + Flawed Amethyst, Ruby, or Topaz

Combination slate recipes

Slate Role Components
Ancient Stun, armor break, and taunt Hold + Air
Wraith Speed support; marks explode only when the marked enemy dies Opal Vein + Slow
Elder Kill-scaling spells and armor reduction Spell + Poison
Viper Multishot, burning, and damage support Damage + Range

Great Gems Rebalanced

Season 2 gives all eight Great standard gems a clearer job. These Great-only stat changes apply only in Season 2; Classic and Survival Season 1 keep the original Great gem balance.

Great gem Season 2 role and abilities
Diamond Ground single-target damage with a 25% chance to deal 5× critical damage.
Ruby Fast multishot: attacks up to three enemies every 0.5 seconds instead of using splash damage.
Sapphire Long-range control with 200–250 damage and a 20% slow.
Emerald Deals 275 impact damage, then 100 poison damage per second for 6 seconds with a 20% slow. Each Great Emerald applies its own poison stack, and repeated hits refresh that stack without postponing its next tick.
Topaz Chain damage against up to nine enemies, including 1.6× damage against Yellow armor.
Amethyst Keeps its long-range anti-air attack and reduces the armor of all nearby ground and flying enemies by 3. Master of Air stacks with the strongest applicable legacy armor aura.
Aquamarine Attacks every 0.5 seconds and grants nearby gems 10% Vitality attack speed. Vitality stacks with the strongest Opal Haste and slate Boost auras.
Opal Retains its 50% Haste aura and gains the intended Water armor strengths and weaknesses.

All eight standard gem types, from Chipped through Great, use their restored elemental armor strengths and weaknesses in Season 2. The Great-only profiles above retain their additional stat and projectile-speed changes.

Advanced tower fusion

Great Pink Diamond: in Season 2, Gravity Lock targets the leading ordinary flyer in range every 12 seconds and pulls it onto the nearest valid maze-route square. It follows the ground route as a true ground enemy for 8 seconds before returning to the air route. The landing always stays on the leg of the route the flyer was traveling, so a grounded enemy never skips checkpoints. Bosses are immune, and a recovered enemy cannot be grounded again immediately.

Sapphire Knight = Silver Knight + Great Sapphire. Both completed towers must already be on the board. Select either ingredient and use Combine Special; the selected tower becomes the Sapphire Knight and the other ingredient is consumed.

The Sapphire Knight retains Sapphire splash damage and slow. Its direct hits have a 20% chance to confuse an ordinary flying enemy for 5 seconds. A confused flyer wanders near the place it was struck instead of advancing along its route, then returns to its route when the effect ends. The effect cannot be refreshed continuously, and bosses are immune.

Diamond Trapper = Great Pink Diamond + Great Diamond. Sky Net improves Gravity Lock by targeting the leading ordinary flyer every 8 seconds. The captured flyer jumps onto the nearest valid maze-route square of its current leg and becomes a true ground enemy for 8 seconds. The Diamond Trapper retains ground-only direct attacks with a 20% chance to deal 5× damage; bosses are immune.

Miasma Emerald = Enchanted Emerald + Great Emerald. Its direct attack has a 15% chance to deal 4× damage. Every fourth successful hit creates a toxic cloud at the impact location for 6 seconds. The cloud inherits nearby damage auras, damages ground and flying enemies, builds damage through consecutive exposure, and leaves a 2-second toxin after an enemy exits. Boss exposure can build through three damage steps. Each Miasma Emerald may sustain at most two clouds, and overlapping clouds from the same tower refresh one toxin instead of multiplying it.

Late-game waves and milestone bosses

Level Boss Season 2 encounter
100 The Splitter (ground) On death it splits into four ground fragments. Every fragment must be defeated; if any fragment reaches the exit, the run ends immediately.
200 The Sky Warlord (flying) Uses an 18× health multiplier and alternates between 5 seconds of full vulnerability and a 3-second ward that reduces incoming damage by 75%. Spell Slate and Elder Slate casts shorten an active ward.
300 The Prismatic Colossus (ground) Uses a 40× health multiplier. Its massive body can be targeted by both ground-only and air-only towers while it walks the ground path. As its health falls it shifts from Pink to White to Blazed armor and becomes faster. Gold marks on its health bar show the 2/3 and 1/3 phase thresholds; each shift sheds half of active slows, poison, armor penalties, and stuns instead of clearing them.

Each milestone boss replaces the ordinary wave, grants 1 life when defeated, and ends the run immediately if it reaches the exit. The Splitter's four fragments use the same must-defeat rule. Milestone bosses are the gates between tiers: each carries more total health than the ordinary waves around it, so a board that only barely clears its tier's waves is not ready for the boss.

Late-game gold sinks

Season 2's tier-scaled purchases use the same 100-level bands described above; Buy Life is the exception described below. These prices and features do not change Classic or Survival Season 1.

Other Season 2 rules